Castle Defence is a game where you shoot enemies with the cannon before they hit the castle! You can buy upgrades in the shop! The enemies spawn faster the longer you survive! There will also be new types of enemies! A Boss will spawn in 200 seconds then repeatedly spawn every 100 seconds afterward and, it gets stronger every time it spawns so watch out! Try to survive as long as you can! Controls The cannon points toward your mouse pointer/finger Hold any mouse button/hold your finger down to shoot the cannon Have fun!
TURBOWARP HIGHLY RECOMMENDED Needs more clones: https://turbowarp.org/1135248628?clones=Infinity&turbo Changes from the original project: - After testing, occasionally, bullets don't disappear and stay there until a command deletes them, as a result, every 20 seconds, all bullets will be deleted, and every time a boss spawns, the boss deletes it, however, bullets will not disappear during a boss. - Every 4 bosses, one extra boss spawns, however they share the same total hp, as to make them easier to kill, with a bigger hitbox, but also do more damage to the castle when it touches the castle. - The castle can now go above 100 hp(Each repair = 25) and does not become more expensive. - Spread range will allow the bullets to become grenades and spread fragments for 15 steps in 10 directions(one every 36 degrees) the number of times it is upgraded. - Bullet power increases the power of the bullet(Starting damage is 16, and all damage taken to invaders have also been changed to match the 16 damage.) - More levels, but cheaper reload upgrades - Some boss spawn timing tweaks. - Some mob spawn timing tweaks. - Knock back tweak on pentagon invader. - Past 120 seconds after their first appearance, invaders have a 3% to spawn with up to 20x more health than they usually are. - New invader: Hexagon. Every 2 seconds, it can make a shield bubble around itself, it lasts until it is destroyed. When hit, after one second it is destroyed. during this period, the Hexagon cannot move or damage, but also cannot take damage. - New Invader: Shielded Hexagon: Takes half damage - All invaders now gain 0.0125x health every second(0.75x per minute) in order to make the game harder, but coins gained from killing the invaders now also gain that much more proportionally. The original project is hard to edit, as it uses and statements, instead of greater than or less than statements when it can, however, it was a great project and I just feel like I wanted to add more to the game. This game should be longer and have more features than the original :)