A remaster of a FNAF game I made 2 years ago. https://kyrusrgames.itch.io/innominatus-ludus-2 IMPORTANT NOTICE: This game is gonna be getting another remaster, hell this version released in an unfinished state lmao. Lots of stuff I never got round to doing and lots of stuff I could do SO much better. Still, I'd say this is a decent game- albeit very poorly explained (and only *theoretically possible* with all modifiers active)- but the gameplay is quite fun and definitely a lil tense sometimes. I'll add some tips in the instructions here: Enemies Explained: The two door entities, Sean and Shawn, share the same mechanic: the camera flash sends them back one room, and they can be dealt with in the office by turning the light off (the lever on the right side of front office). It is important to note that they both have sound cues for entering and leaving your office. You can see them "in" the office by clicking and holding on a hallway (this also works for the two vents). This flashlight-esque mechanic does not affect the gameplay of these two entities. It may be hard to see, but your second door is on the left side of back office. The lured entity, or Bartholomew, will slowly progress towards you like any other. He can be lured away by playing the audio in an adjacent room from him. He does NOT have a phase in the office. Once he leaves the cameras, you will die immediately. When moving from the 3rd left, he has a 50% chance to switch sides and move to the 2nd right camera- skipping a room. The same also applies to moving from Right 3 to Left 2. The vent entity, Creg, will spawn in the 1st vent camera and begin to move randomly. While he is in the vents your oxygen will drain. Use the camera flash to remove him and regain oxygen. When in the 1st vent camera, he has a chance to enter your office- you can see him in the vent above your monitor by click-holding on it. While in this state he will start a kill timer, but he can be stopped and pushed back into the vent by click-holding (aka holding the light on him). Make sure to also flash him in the vents after doing this. If he makes it to Vent 3, he has a chance to enter the vent in the fuse room. The same mechanics above apply here. The camera obstruction, Mr Jeef, can spawn on any random *active* camera, including vents post night 3. You can deal with him by playing the audio lure on the same camera as him, but you also risk luring Bartholomew to that same camera should he be nearby. Failure to deal with him in time will result in him breaking the camera he's on permanently. And finally, the boss: Grorb. He can attack from either side, you can predict this by seeing what side he's on in the cameras- but be aware that he can move. While in the cameras he can have two states: If he has eyes, use the flash. This will send him to a random camera. If he does NOT have eyes, lure him like you would Bartholomew. This allows you to stall him just a little, giving you some time to deal with Creg and Mr Jeef. When Grorb finally gets to your doors, he can either behave like Creg does in the office (hold light on him until he leaves); or he can behave like Sean/Shawn (this is indicated by his head being immediately visible in the doorway. Do not shine light at him). In the second half of Night 5, he will get faster and will start dodging during his first attack type- track his head with your mouse, and be quick. As for the goober, just click on the lil guy. Otherwise you'll quickly lose all your fuses.