▶️In Game Levels ========================== ◽️Use WASD to move the view. ◽️Scroll mouse to increase / decrease the View Size ▶️The Level Editor ========================== ◽️LMB to place cells. ◽️Space + LMB to delete cells. ◽️Q / E to rotate cells. ◽️Z / X to switch between cell categories. ◽️Keys 1-9 to quick select cell. ◽️0 for placable cell. ◽️F to show FPS. ◽️M to save level. ◽️V for select tool. ◽️P or ` for Subticking, Tick Length, View Size, and FPS. ▶️Game ================================== ◽️Cell Machine Mystic Mod Plus Milenakos Mod is a reimagining of the original Cell Machine Mystic Mod Plus with changes to the simulation, more quality-of-life features, and much more! ◻️Arrange cells. Build machines. Destroy enemies. ◻️Each cell on its own has a simple function, like moving or spawning other cells. But when combined, more interesting behavior emerges... ▶️How to play ============================== ◻️Rearrange cells in the build area. The goal is for them to interact in a way that results in an enemy cell being hit. Press the play button to run the simulation. Press the step button to execute one generation of the sim. Press the restart button to enable editing again. ▶️Cells =================================== ◽️Generator - Duplicates the cell behind it . ◽️Rotator - Rotates adjacent cells 90 degrees. ◽️Mover - Moves in the pointed direction. ◽️Push - Can be pushed in any direction. ◽️Slide (Variant of: Push, Immobile) - Can be pushed only in one direction. ◽️Enemy - When a cell gets moved or pushed into it, the cell deletes itself and the colliding cell. ◽️Trash (Variant of: Enemy) - Deletes any cell that moves or gets pushed into it. ◽️Immobile - Does not move in any direction, but can be duplicated by a generator. ◽️Converter - Converts the cell before it into the cell behind it. It cannot change a cell's rotation. ◽️Nudge (Variant of: Mover) - Only starts moving after being moved by another cell. ◽️Fixed Rotator (Variant of: Rotator) - Rotates adjacent cells to its indicated direction. ◽️Flipper (Variant of: Rotator) - Rotates cells that are adjacent to the sides the arrows are pointing by 180 degrees. ◽️Fall (Variant of: Push) - Falls downwards until it detects a cell under it, all in one tick. Its rotation is always set to down. ◽️Directional (Variant of: Slide) - Can only be moved in its indicated direction (not the curved side) ◽️Teleporter - Teleports the cell behind it to its front, can be placed in a row. ◽️Puller (Variant of: Mover) - It can pull one cell behind it. If it cannot pull the cell, it will stop. If it tries to pull a destructive cell (enemy and trash), it will kill itself. ◽️Magenta Mover (Variant of: Mover) - Moves but deletes the cell in front of it rather than pushing. Can delete immobile and trash but stops at void. ◽️Physical Generator (Variant of: Generator) - If it cannot generate in front of itself, it will push itself back until it hits a wall. ◽️Speed (Variant of: Mover) - Moves but cannot push. ◽️Crab (Variant of: Mover) - Cannot move vertically. ◽️Medic (Variant of: Enemy) - If existing, all enemy cells (except for self) cannot be deleted until it is removed. ◽️Trash Enemy (Variant of: Trash, Enemy) - One side works like an enemy cell, everywhere else it is a trash. ◽️King (Variant of: Enemy) - When killed, it kills every other enemy. ◽️Global Converter (Variant of: Converter) - Finds every cell with the same type as the one in front and converts all of them except for the one in front. ◽️Counter (Variant of: Trash) - Counts the amount of cells that have been deleted and makes a sound. ◽️Void (Variant of: Immobile) - Looks and acts like the space outside the grid. Bug: teleporters teleport through it when there are more than one. ◽️Player (Variant of: Enemy) - An enemy cell that can be controlled with arrow keys and can push other cells. ◽️Pac-Man (Variant of: Player) - Keeps moving in its indicated direction. Its direction can be changed using arrow keys or rotators. Does not act like an enemy cell. ◽️Input Cells - They do things when you click on them while the simulation is running. ◽️Denier - Input cells cannot be used when adjacent to this cell. When counter cells are adjacent, they don’t make a sound. ◽️Present - When "opened" by another cell, it reveals a random cell from the original mystic mod. ◽️ Random Rotator (Variant of: Rotator) - Rotates adjacent cells by 90 degrees, clockwise or counter-clockwise. ◽️Strange Cell - Randomly moves and rotates. ⛓️HashTags ================================
⚠️Notes ================================== ◽️Play it on Turbowarp! https://turbowarp.org/1136297336?clones=Infinity&hqpen&offscreen&interpolate&limitless&fps=250 ◽️CMMM and CMMM+ codes in this Forum: https://scratch.mit.edu/discuss/topic/599193/ ❗️For some people who asked, here's the solutions for some levels: https://scratch.mit.edu/discuss/topic/599193/?page=4#post-6316513 ☘️Credits ================================= ◽️CMMM+MM By Milenakos ◾️https://milenakos.itch.io/cmmm-plus-milenakos-mod ◽️CMMM+ By Traloc_Dheckoa (TheStrangeCell) ◾️https://traloc-dheckoa.itch.io/cmmm ◽️Cell Machine Mystic Mod By Mystic and Snazz ◾️https://themysticlynx.itch.io/cell-machine-mystic-mod ◽️Original Game - Sam Hogan "Cell Machine" ◾️https://samhogan.itch.io/cell-machine ◽️Font - Andrew Tyler "Pixelmix" ◽️Title Screen Render - Origmalami ◽️Music: + Original - Sam Hogan + Remix 1 - Vortex64 // all songs under this are not uploaded + Remix 2 - 180° Rotator + Remix 3 - Milenakos + The Synth Remix - Unknown + Z and X - Unknown ◽️Testers: Calion ⏏️Change Log ============================= ◽️Apr 7, 2022: Initial release. ◽️Apr 8, 2022: Added Input cells. ◽️Apr 9, 2022: Added MP1. ◽️Apr 10, 2022: Fixed a visual glitch. ◽️Apr 28, 2022: Fixed a MP1 saving glitch. ◽️May 18, 2022: Added Select Tool & Save button. ◽️May 19, 2022: *Gets curated* Fixed a pushing glitch. ◽️May 21, 2022: Added more Mobile buttons => Fully supported Mobile; Changed Zooming Scripts; Added Sensitivity for zooming. ◽️May 22, 2022: Fixed the Mobile Detector + Editor button bug. ◽️May 23, 2022: Fixed the size limit. ◽️May 24, 2022: Added a device button. ◽️May 31, 2022: Added Splashes and music changer. ◽️Jun 1, 2022: Added Music names; Censored a word - "Dis####" in one of the splashes. ◽️Jun 5, 2022: Changed how long is 1 tick: from 0.267s to 0.2; Added Selection rotating. ◽️Jun 15, 2022: Changed how long is 1 tick: back to 0.267s. ◽️Jun 16, 2022: Fixed a visual glitch when reseting simulation. ◽️Jun 16, 2022: Fixed a nudge pushing glitch to make the game more accurate. ◽️Jun 24, 2022: Updated tick speed, now the speed is synced; Steps are now showing. ◽️Jun 25, 2022: Fixed duplicating glitch on laggy PCs. ◽️Jun 27, 2022: Fixed laggy cell deletion & cell placement while saving level. ◽️July 13, 2022: Updated the mobile detector + Added unloadable code detector. ◽️Aug 9, 2022: Updated the text engine using griffpatch's tutorial + Updated logo. ◽️Aug 11, 2022: Added the calculus update; (more info: https://traloc-dheckoa.itch.io/cmmm/devlog/412503/calculus-update) Updated Input cell script so they're more accurate; Fixed loud sound bug when resetting the simulation; Updated the thumbnail; Fixed some visual glitches + a generating bug caused by physical generators (Thanks Calion for detecting them). ◽️Aug 12, 2022: Updated the splashes. ◽️Aug 13, 2022: Fixed the delete sound bug + Updated the thumbnail. ◽️Aug 14, 2022: Added the strange cell. ◽️Aug 15, 2022: Fixed the global converter. ◽️Sep 19, 2022: Pullers pulling a destructive cell will now be deleted instead of not knowing the destructive cell exists. * 2 ½ years later, when I made this * ◽️Feb 19, 2025: Added 5 cells; Rearranged the editor tabs; Changed the title. ◽️Feb 20, 2025: Made Magenta Mover stop at void cells; Touched up the Magenta Mover sprite a little. ◽️Feb 24, 2025: Made Trash Enemy a trash cell on three sides; Made Medic's range infinite; Fixed a bug where Trash Enemy wouldn't delete properly. (Still does lol) ◽️Feb 25, 2025: Updated thumbnail. ◽️Feb 27, 2025: Made menu screen a bit faster; organized levels. ◽️Mar 19, 2025: Added page names; Added fan made Level 31 ◽️Mar 20, 2025: Added fan made Levels 32 - 35. ◽️Mar 21, 2025: Added Denying the sound of counters. ◽️Mar 24, 2025: Added cell tab looping. ◽️Apr 27, 2025: Added rotation of PAC-man ◽️Sep 8, 2025: Fixed deletion of medics and kings directly from generators.