WASD - Move Arrow keys or IJKL - Turn Q/E - Quick-Turn (Turn Faster) Space - Pew/Stab R - Reload Z - Sprint (Quick-Turning is disabled while sprinting) M - Show Map 1-4 - Hotkeys for Switching Weapons. P - Ping (make a dot briefly appear over your head) N - Quiet Music B - Quiet Pew Sounds Bring mouse to top of screen to adjust settings. Bring mouse to bottom of screen to change weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gun Types: 1. Pistols: Handgun: Accurate 28 damage. 70 DPS. Crit : 46 damage with 1/50 chance. Good for long range. 8 Shots. Revolver: Accurate 42 damage. 70 DPS. Crit : 63 damage with 1/50 chance. Basically Handgun but different. 6 shots. HP Pew-O-Matic: Even more accurate 60 damage. 60 DPS. Crit: 90 damage with 1/50 chance. More precise but weaker otherwise. 4 shots. --------------------------------------------------------------------- 2. ARs: Carbine Rifle. Less accurate, faster fire rate. 15 damage. 90 DPS. Crit: 20 damage with 1/60 chance. 30 Shots. AK-.47. More accurate, slower fire rate. 20 damage. 86 DPS. Crit: 32 damage with 1/55 chance. 20 shots. Metronome 1200: Very inaccurate, even faster fire rate. 14 damage. 140 DPS. Crit: 18 damage with 1/70 chance. 40 Shots. --------------------------------------------------------------------- 3. Shotguns: Pump Shotty/Mossy Shotty. Close range. 36 dmg per pellet. 3 Pellets. 45-135 DPS. Dmg per crit pellet: 46 dmg w/ 1/50 chance. 3 Shots. Tac Shotty/SPAS. Close range. 28 dmg per pellet. 3 pellets. 46.6-140 DPS. Dmg per crit pellet: 38 dmg w/ 1/50 chance. 4 Shots. Has slightly less range. Sluggy Shotty/Sluggy DB: Mid Range. 34 dmg per pellet. 3 pellets. 34-102 DPS. Dmg per crit pellet: 42 dmg w/ 1/50 chance. 2 Shots. Has much more range but is a lot weaker otherwise. Good for mid-ranged burst damage. --------------------------------------------------------------------- 4. Knives: Chef's Knife (I know it's not a gun). Mostly a meme weapon with pitiful range. 100 dmg. Good DPS but that's it. 166.6 DPS. Crit: 300 dmg w/ 1/10 chance. Infinite swings. Toasty Knife: Also mostly a meme weapon. This one sacrifices some damage per hit and a little range for even higher DPS! 85 dmg. 212.5 DPS. Crit: 215 dmg w/ 1/10 chance. Infinite swings. Shortsword: That's right. A freaking sword. This one sacrifices damage per hit and swing rate for range that out-matches Clubby Toast! 85 dmg. 106.25 DPS. Crit: 150 dmg w/ 1/10 chance. Infinite swings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Types: 0. None. 1. Increased Crit Chance. Slightly increases the chance of a Critical hit for each AP (Ability Point). 2. Increased Max Health. Increases max health by 10 per AP. 3. Increased Reloading Speed. Decreases time required to reload by 0.2 seconds per AP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Problems I'm not sure how to fix: -Entities sometimes take damage from a single shot multiple times. -Tasteless Tenta Missiles Users can still block shots for Crash Dummy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs and stuff I'm not going to fix: -Gun swaying animation can occur on a Game Over screen if the turning controls are used. -Same for gun firing. -Game is probably physically capable of lagging due to mass amounts of entities if enemies aren't defeated. (This incentivizes playing the game and not cheesing it, so I like it.) .
This project uses the same technology as regular Castaray (see 'Castaray - an FPS'), and also makes use of cloud variables to create a (debatably) smooth fragmatch variant of the hit game Castaray! This project is under semi-active development. More updates are being considered, but the project is in a playable state. I've personally been using Turbowarp's East US cloud variable server for testing, as well as for simply playing with friends.