come, this is no place to lag https://turbowarp.org/1137700083?hqpen how to play (please read this)↓ having sound on is best clicj the middle of rthe screen to start consume everything fight space monsters damaging enemy can heal you mouse to aim move wasd or arrow you can hold jump to jump higher click or space to attack at close range projectiles are a lot stronger switch weapons with e/q or number keys pause to change some settings or just to pause go to next room by touching portal (portal only works when you defeat all of the enemy) weapns list↓ 1 sword: low range but attack fast 2 crossbow: fast projectiles 3 axe: charge foward deal lots of damage 4 cannon: slow shot with aoe try to make super cool movement
comment if bugs or if i should change something i think game is good but was not going in the right direction i have other ideas (ideas for story, lore and cool abilities) maybe i will fix bugs here if any huge thanks to griffpatch tutorails help me with the platforming also thansk to king pug 123 for giving me lots of music and cool sounds for the game he got them from youtube for the music and he made some sound effects the maps are preset not randomly generated (i dont know how to do that) updates↓ (the ones at the bottom are the newest) • slightly increase sword range • melee attacks damage/kb also scales with momentum • less axe damage • strong projectiles at close range (they also get a sound effect) and long range projectiles are weaker • you can also use number keys to change weapon • lowered attack speed of some weapons • added timer • instead of distance there is now a 2 frame window to get a strong attack with a projectile • strong weapon now but more enemy • enemy move better through tight spaces • you can add screen shake in pause its to make the game feel more cool but its optional for example if you get motion sick easily i dont recommend it • changed title screen to make it more cool • close range projectile damage multi 2x → 2.5x • aoe explosion knockback to enemies 100% → 250% • enemy tries to go around block sometimes (but they also get confused a lot and cant solve mazes) • added more stats to weapons to help balance them and changed some (attack speed stayed the same) • melee weapons cant attack through walls • theres some effects now but i will add more soon to make it better • new mechanic: when you or enemy take damage you get an effect that deals self damage and heals other nearby for 20 frames • gave some lifesteal and more enemy damage • weapon balances • slash visual effect duration 5 frames → 12 frames (this doesnt affect gameplay if you play with effects off) (5/28/2026) weapon balances, to sum it up the dmg and cds were increased, projectile speed increase