ATK = Damage dealt with non-magic weapons. DEF = Reduces non-magic damage no lower than 0. RES = Reduces magic damage no lower than 0. MOV = how fast the unit moves on the board. SKL = Magic/ranged attack charge speed. Melee attack cooldown. LUK = Chance to stun an enemy
Not a game. Just a concept. I'm still making the game. Right now I have some basic systems in place for adding more characters. 16 are planned. A total of 4 bosses plus a final boss and 10 enemy types. The final game may have more/less. There is a working spell attack that you may find useful to "borrow".