passives: bleed - at the end of stun, reapply (5 x potency) stun and reduce count by one rupture - on hit, apply (5 x potency) extra stun and reduce count by one sinking - on hit, reduce sanity by (5 x potency) and reduce count by one, at -45 sanity causes panic and become stunned for a few seconds burn - every 5 seconds, increase stun by (5 x potency) and reduce count by one AD - movement W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air E (ground) - jag E (air) - downward slam E+S - ground rupture R - shadowcloud shattercleave (III) - inflict 3 bleed and 1 count T - evicerate (IIII) - inflict 5 rupture Y - the unforgivable sin (I) - inflict 3 bleed (II) - inflict 2 bleed count (III) - inflict 7 bleed Y+S - firefist (I + II) - inflict 2 burn and 1 count (III) - if target has bleed, reuse attack [on reuse] spend all bleed, inflict 16 burn G - solemn lament [after attack] - inflict 20 sinking rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
@NoiceACoder - for goober engine @TheJajGui - everything else this project was going to have a little more to it, but suddenly one day requires me to sprite three, probably four different variations of gregor's mutated arm, so I wasn't really happy about doing that kirbo this project is boring idk why you wanted it out so bad