Pseudo-Random Number Generator (PRNG) Scratch's pick random function is great, but sometimes you need something bit more reliable, where you can enter the same seed and get the same output, every time. This is often used in terrain generation- notably, it's used in Minecraft. This project uses a combination of the whirl and pixelate effects to produce a random number- that's the same with the same seed, every time. This works by the whirl and pixelate effects eventually making the image of the sprite a noisy, pixelated mess, and then scanning across it and generating a binary number, which is then converted into base 10. Some things to try: change the 0b that the "pseudorandom number" variable is initially set to to 0x or 0o, to make it be a hexadecimal or octal number instead of binary Credit where credit is due: Inspired by https://scratch.mit.edu/projects/1128641173