Welcome to Limbo! we hope you Hate your Stay, and are Properly Bored! as that's how you will spend the rest of Eternity. We follow our Visitors to Limbo, where after a little traversing the Sacred Halls, they encounter a Particular Automaton in the Middle of Slaughtering a Cerberus. Rules: 1. Under No Circumstance must you Ruin or Destroy the Project, breaking this rule will immediately Mark your Project as "Lost Cause". 2. Duplicate Player 0 for your character. You are allowed to Change their Stats or give them an Ability, but do not make them too Overpowered. You do not have to give them an ability or change their stats, but it's highly advised. Intentionally making something extremely overpowered may cost you 2 Strikes. 3. Do not change any other Person's Character, unless its for Balance. 4. Do not Change the Music, nor Boss, breaking this rule will count as 2 Strikes. 5. (Optional) Describe your Character and their Abilities in the Notes and Credits. 6. No Plagiarism. 7. Do not significantly change the Background, Limbo must stay Limbo. 8. Feel Free to use the Boss's Sprites outside of the Project without my Credit. 9. (Optional) You could extend the Beginning Dialogue, intentional abuse of this will result in a Strike. 10. (Optional) Have Fun! because I didn't. You have 3 Strikes, break the rules Thrice and your Project will be Marked with "Lost Cause", I may be Lenient, but intentional Griefing and Intentional Rule Breaks is something i don't tolerate. Other Stuff: you may be wondering, "THERE ARE NO REGULAR SWORDSMACHINES IN LIMBO!" and "WHY IS IT NOT HIDEOUS MASS!", and to answer that, first, Hideous Mas would be too easy, and Second, you are not making me code and Sprite Tundra and Agony. one more note, Swordsmachine is Nothing like Cerberus, good luck. Bitcrushed no longer feels Uncomfortable by the Heat of Prelude, and has a Lower Cooldown for his Healing Magic.
Well, this is cool. All of my remixes related to @nevertheless777 are being ignored. Hopefully they'll be remixed if possible. When this AY originally recently came out, I originally thought of converting this into a playable version by making the added character controllable and try to defend the players. I'm not sure about the defend part, but since I wanted this still part of the chain, it will depend on the creator if the added character can have player controls. Anyway, with my last remix being ignored (from Cerberus), I decided to give this another shot with practically the same features as before for the character. I have avoided that castle one since I never liked how the game flowed to the music, and the fact I never liked the remixed music (as attempting to add a music is not tolerated. Same goes for these latter ones). Once again, the robot from before is unable to win by itself. Credits: Everyone else who remixed Capcom (Slight inspirations) Konami (Certain inspirations) SNK (King of Fighters) Visco Corporation (Drift Out, 1991 and Storm Blade, 1996) Toei Other credits are at the original project. If you're reading this, yes, I changed my logo since it's getting a little stale to look at. I could've based the one from Halloween '24 but I just had to rush this (characters are Pole and Hena once more, who are pretty much the current main ones). I'll decide on changing the my AY studio logo later.