Z O M B I E D U N E S --------------------------C O N T R O L S------------------------ D / RIGHT ARROW -> MOVE RIGHT MOVE LEFT <- LEFT ARROW / A GUN AIMS AT YOUR MOUSE POINTER HOLD DOWN LEFT MOUSE BUTTON TO SHOOT USE KEY (R) TO RELOAD ------------------------------TIPS-------------------------------- SHOOT ZOMBIES TO KILL THEM AVOID BEING HIT BY ZOMBIES GUN IS LESS ACCURATE AT LONG RANGE SHOOTING AT A LOWER FIRE RATE BY CLICKING MANUALLY INCREASES ACCURACY GUN WILL ALWAYS BE ACCURATE ON THE FIRST SHOT ---------------A SMOOTHER EXPERIENCE--------------- https://turbowarp.org/1138240364/fullscreen?interpolate&hqpen&clones=Infinity
----------------------------WHAT'S NEW-------------------------- Weapon looks different New reload sound Shooting into sand makes a cloud effect and a noise Shooting zombies makes a blood effect and a noise Zombies will fade away when they die Shooting creates a gun flare Shooting releases a cartridge (Turbowarp only) Hud Health bar Vignette at low health Player can take damage Zombies can attack player Death Animation for player New thumbnail -----------------------------CREDITS------------------------------ Sky Island 2 by @flynn2019pw for inspiration and some sound effects (project is no longer on the website). Some sound effects are from pixabay. My throat for the zombie sfx (it still hurts) My tongue for sand sfx Scratch sound library for some sounds Me for rest of sounds or graphics SPECIAL THANKS TO: @starmega43 for giving me feedback (has a brilliant game called WARSHIP - check it out!). @Ayden12344555 for making the first remix - that actually changes my project. (Has a game called Short Platformer, which I helped him make). @magdin for being my very first follower on scratch. for all the support over the years - wow, years? time flies. (has many awesome projects about cars and planes and stuff). for trashing this game on request (lol). for loving the original project. for being my beloved first account (made the original zombie dunes) You, The Player, for being awesome. This project would not be possible without you! ------------------------------NOTES-------------------------------- This game is a work in progress, and there are some bugs, let me know if you find any. -----------------------FUTURE EDITIONS---------------------- A menu before game An interactive tutorial available at the menu A melee weapon that can be used A sidearm that can be used A bomb/grenade that can be thrown A shop to buy weapons and cosmetics available at the menu A level system where each level composes of multiple waves A savecode system to keep track of scores and purchases An overarching plot or narrative to explain this game's universe FEEL FREE TO SUGGEST ANYTHING IN THE COMMENTS!