! NOTE ! THE GAME IS NOT REMOTELY FINISHED ! ! ALSO ! I'M GONNA COMPLETELY REWRITE THIS ! ! THIS VERSION SUCKS I'M GONNA REDO IT LATER ! Office controls: W to pull down the mask S or flick mouse down to open camera panel Cam Controls: Numbers 1-4 on keyboard or click the respective button to change cameras Space or click the shock button to shock the currently viewed room (unimplemented) Update history key: Alpha 0.# is a major alpha version. Alpha 0.#a-z is a minor alpha version, most often going to be bugfixes. Alpha 1.# will be when the game is in it's last stage of alpha development, namely all basic mechanics are made and a basic art pass.
Update history: Tech Demo: Initial release, featuring thefunny, gbear, functional mask, and purely decorative camera system. Alpha 0.1: Added mouse controls for camera panel, as well as static and different selectable cams (for now using only temporary visuals and keyboard) in the camera system. Alpha 0.1a: Fixed a soft lock where you pull up the cameras and pull down the mask while the camera animation is still playing, and added thumbnail. Alpha 0.2: Added camera static changes and general changes to camera system, as well as some code that didn't work for some reason. Alpha 0.2a: Fixes aforementioned code that did work, just not enough to notice a change. Alpha 0.3: Added camera power system and fixed an oversight. Alpha 0.3a: Added temporary background scroll to the office, as well as tweaked the difficulty spike. Planned updates: Mobile support, coming in alpha 1.0 Better coded systems, most likely coming in alpha 1.0 Camera focused enemy, most likely coming after finished camera system in alpha 1.0 Sound, coming eventually