Basically, you are a person in ancient Mesopotamia. Your goal is to survive 1 year (365 seconds). Every second, your food level goes down by 1. If it reaches 0 you die. You have 2 ways to increase your food level. 1 is by shooting the deer that occasionally cross by the area by putting your mouse on the deer and pressing space. This will shoot an arrow at the deer, which will cause the deer to magically disappear if you hit it and increase your food level. You can try to hit a deer as many times as you want before it leaves, but don't run out of arrows (you regain 1 every few days). The second way is by growing crops. Every 10 days the crop grows by 1 stage, and you get loads of food if you can grow it past stage 3. However, if it dies you have to restart crop growing from stage 1. Every 10 days, the crop grows. If the water level is between 3 and 7 then the crop will grow, otherwise it will reset to stage 1. You can click on the crop to increase the water level by 1 and the water level goes down over time. That's all there is to it!
So this is actually my project for my foundations of history class. Every project I make that is for my foundations of history class will have the zomaster industries into because I think it looks cool. Finally, the zomaster industries intro uses the old sprite of the puppet master's head from prodigy and zomboss' body from pvz2. (win/lose is from pvz gw2)