Arrow keys to move. Click to use chainsaw. Press E when near Lazy to open his shop. Press P to pause game. Version History: Alpha v1.0: Initial release. Game is very rudimentary right now, more stuff to come soon! Alpha v1.1: Added Fuel, Shop, and more! Alpha v1.2: Made the thumbnail actually work properly. Alpha v1.3: Fixed a giant bug in the Fuel system. Alpha v1.4: Fixed a bug where the fuel canister would render on top of trees. Alpha v1.5: Laid the foundations for enemies. Alpha v1.6: Continued to lay the foundation for enemies (HP!) and fixed some bugs. Alpha v1.7: Enemies spawn now! Alpha v1.8: Fixed some potentially buggy features Alpha v1.9: More small additions, like day/night! Alpha v2.0: Revamped title screen, added more upgrades and trees, and more! The game takes like 20 minutes to beat now so be ready >:) Alpha v2.1: Added a new Bandit and reduced the spawn rate of enemies a little bit Alpha v2.2: Reduced how much money you get from enemies by a LOT. Alpha v2.3: Added music and changed the cash algorithm for Bandits. They kind of scam you out of cash in the late game (which by the way, takes longer now) Alpha v2.4: Added a system which counts how many nights you have survived. It's how you get the second ending when it gets added. Also removed the text on the 'Saw Level upgrade button because it was broken. (@Popcorn_One needs to stop trying to add unnecessary mechanics so early on!) Alpha v2.5: Added sounds for the Bandits and the Player's 'Saw Alpha v2.6: Changed up the audio a little bit. Also, the game was playtested, and it looks like midgame is getting a nerf soon... Beta v2.7: Added a death and win screen, and removed all the sounds except for the music because it has more charm that way :) Beta v2.8: First update in about a month or so, a lot was done, so let's list it! - Changed the player Sprite to give him some life - Changed Lazy's Sprite for the same reason, also separated him from his desk and made him track the player - Changed the Bandits' sprites because they were too red, and they needed a fresher look - Changed stats of mobs in mid-late game - Removed Dead Tree, replaced with Cypress Tree - Fixed a bug where your HP would regenerate on the pause screen - Revamped the thumbnail because it looked stupid - A lot of behind-the-scenes stuff for later :) Plans before full release: More enemies, more trees, more upgrades, other endings Endings that are currently planned: Normal Ending: Find and cut down the Moon Tree. (Almost done, just need to implement full boss fight for moon tree) Bandit Ending: Last enough nights to kill the Bandit Leader. (Base code for triggering ending complete, no boss or ending yet tho) True Ending: Find your parents. Lazy might not be as nice as you think...(haven't even started this one yet; will prob release last)