MUST READ: FOR PROPER OPERATION, YOU MUST READ SECTIONS "BASIC INSTRUCTIONS" AND "COMMANDS". If you experience any problems, read the "setup" section. If you are confused and want to make sense of the sim, read the Notes and Credits. (It's worth your time :)) This contains basic instructions, and how to use commands. Startup: ----------- Press green flag to start setup process. If no lists are corrupted, the setup process will only take 5–10 seconds. The lists that are being setup are X and Y determining lists. These are currently not necessary, but will be in later versions. If there is a fault within the X and Y lists, they will be remade, which could take up to 2 minutes. IF YOU EXPERIENCE A CORRUPTED LIST, PLEASE REPORT IN COMMENTS. After setup, use the following commands to operate the simulation and enjoy! If you have any questions or suggestions, feel free to ask. Basic Instructions (Needed for Operation): ------------------------------------------------- Left Arrow: Move camera to the left Right Arrow: Move camera to the right c key: Enter a command. Commands (Needed for Operation): ----------------------------------------- get [FEC name]: will track the FEC and follow its movement. Will also tell you what the FEC is currently doing. IMPORTANT: THE ONLY FEC IN THIS SIMULATION IS NAMED GEORGE. THE COMMAND TO TRACK HIM IS get George focus [X COORDINATE]: move camera to that specified X coordinate
Specs and Explanation (Making sense of simulation): Read the paragraph if you have time, otherwise read bullet points. ------------------------------------------------------------- This simulation is based off of A.K. Dewdney's book "The Planiverse." The purpose of this simulation is to show how life in a 2D world would work, based on Dewdney's ideas that are expressed throughout the book. As you can see, no computer contact has been established with an actual 2D world, but, as in the book, creating this basic sim would make a framework to contact the dimension itself. This model is based off of the man-made version, and is not representing the second dimension (that hopefully will be contacted!). Listed below are the specs and functions of FECs and the animals of the planiverse. FEC: Ffennel Edwards Creatures, the humanoid figures of planiverse. - Basics: FECs are in many ways like humans. Their physical appearance differs lots from that of a human, but it shows how a human might be designed if we were to live in a 2D world. - Psychology and Behavior: The only 2 options for FECs to inhabit are the mindset of hunters or fishers. They can either chase down throgs and hope they don't burrow so they can land a catch, or they can peacefully fish. Whenever they make a catch of either fish or throg, they return home to distribute their goods. - Simulation Readiness: Many bugs could be discovered from the behavior of FECs, including random stopping of hunting, missing their hunting targets, and random stopping of fishing. While these bugs have yet to be discovered, the dev release was mandatory for the time being. Throg: Animal inhabitant of planiverse that, in this case, is the prey of FECs. - Basics: Throgs are, as modern day biologists would speculate, could only be titled as a mix between a rodent and a smaller dog. - Psychology and Behavior: Throgs inhabit the prey mindset. If they are being hunted, they will make a wild dash for their burrow, if the FEC is not blocking it. If a peaceful fisher FEC happens to wander by, a throg would pay no attention and let the FEC go on its way, as long as it is not provoked. - Simulation Readiness: In short, the throg is currently very, very stupid. My hope is to upgrade it to be able to burrow on its own to escape its predator more, and not to just have FECs as predators. In the time being, their bug vulnerability remains moderately high, as like the FEC, they can randomly freeze. Because of this, you may have to restart the simulation by pressing the green flag. Here are some suggested reads if you enjoyed this project: Flatland by Edwin Abbott Planiverse by A.K. Dewdney (Not related but good) Library of Babel by Jorge Luis Borges