Change-log - New speak sound for Shadowballs (speakSHB) - Crit sound (crit) - Magic spell sound (magicspell) - Healing splash potion - Renamed collectible assets to item assets - Added Overlays. Added the Nighttime overlay. - Screenshake now matches the framerate. ------------------------------------------------------------------ Summary (DON'T READ IF YOU DON'T WANT SPOILERS) It's night now. Sunball, after getting hit with a purplestone arrow, falls down some of the Leafball camp and breaks one of the platforms. Sunball kills the Leafball and Camoball there, then finds Friendball infected with the darkness and kills the Shadowball guarding Friendball. Sunball then heals Friendball. ------------------------------------------------------------------ each level has 10 stages Bouncy ball! remix and make it go do its dream.. to mars and back. Every world's last 2 stages before boss (8 and 9) are special, like cave, dark, deep, etc. (were on forest lvl...) then its mountain then cave then sky then its city then its base and then finally it is bunker.. after bunker is launch station and then spaceship.. then it is moon.. and after that mars NEW SKETCHPAD THING SINCE 5 REMIX yeah dlc i guess (where?) NEW Lorebook Project go check it out (where?) If you want to help with the remix chain, go off the latest remix and help from there. if you are new, please message me on my profile and i will help you. [latest] ALL HELP IS APPRECIATED
ALSO:lIf you want to help create Sunball, you can, but you gotta be able to animate and use the effects system (if you want, not require but recommended) also have a good feeling of the lore and look at other animations to see what objects/enemies do (you can add objects/enemies if u want but that usually happens when starting a new world) Guide: The final frame that ends the animation is "end". Simply "end". To add a sound effect, type its code name in the costume name of frame you want it to play on. Sound code names can be found inside the animation sprite. For waits, put "waitshort," "waitmedium," and "waitlong." For shaking, put "shakesmall," "shakemedium," or "shakebig." For the "To be continued" ending, the final costume must me "continued" instead. This still ends the animation.