Use the arrow keys to navigate - You can press the direction before you reach a turn and Pac-Man will attempt to turn when he reaches it. Your goal is to guide Pac-Man through the maze and eat every Pac-Dot. Watch out for the Ghost Gang, get caught and you'll lose a life! Lose all three and it's all over! An extra life is awarded if you get 3,000 points, so try to eat as much as you can! In the four corners of the maze are Power Pellets. Eat one, and the tables have turned; Pac-Man is after the Ghost Gang now! Eat the scared ghosts for extra points, but be careful, the effect doesn't last long! If you eat enough pellets, a cherry will appear in the middle of the maze for extra points! Be sure to grab it before it disappears! Each Ghost has their own characteristic that they will use to catch Pac-Man. BLINKY (RED): The fast and fearless leader of the ghosts. PINKY (PINK, DUH): Smart and good at ambushing Pac-Man. INKY (CYAN): Easily frightened and tends to be a little off-target, but watch out if he gets close! CLYDE (ORANGE): The least intelligent ghost of the bunch. SCORE ADVANCE TABLE Pac-Dots: 10pts Power Pellets: 50pts Scared Ghosts: 200pts Cherries: 100pts
This is an attempt to improve Griffpatch's Pac-Man HD project by improving the graphics and sounds, making the gameplay faster, and implementing score, lives, fruit, and even an intermission when you win! This version retains the maze that Griffpatch used, which is the third maze from Ms. Pac-Man. For the classic 1980 maze, go here: https://scratch.mit.edu/projects/1141026947/ Pac-Man (c) BNEI