This is a concept of a statistic tracker for people's assets, to help determine how strong they are. The rp: https://scratch.mit.edu/studios/36179477 Creating the tech tree is taking too long, & people are pretty much doing their own thing. By the time i finish it, it won't really have a purpose as by then people would have established their tech levels. So this is a simpler thing to help keep track of how advanced ppl are, & to hopefully stop powerplaying. But there will be a few rules laid out: I - You can NOT make all your statistics fully or mostly green, EVERY technology you have must have some sort of weakness. II - Adjusting some values may cause you to sacrifice some levels from other stats, for example: If you increase your armor, naturally this puts a lot more waight on the asset & thus reduces its speed(tho because of 0G in space, this rule does not include spaceships) III - You must take your time advancing, you can not start with high advanced tech levels, you must grow slowly & improve over time. So you will be able to upgrade your stats on a specific asset once per 2 IRL days, & you can not advance too much. IV - If there is good reason & the RP host agrees, you may add a extra statistic. V - ChezBurger
Music - Star Trek Voyager Theme. Art Style - @IdaDactyl_Maps Stars - @IdaDactyl_Maps Scales: >Space ship speed BLS = Before light speed, LS = Light Speed, FTL = Faster then light, W[X] = Warp speed - X >Armor(level of hardness, using irl materials as examples) W = Wood, B = Bronze, S = Stone, I = Iron, T = Titanium, D = Diamond, & A = Atomic tempering(messing with the atoms positions to make it stronger) >Shields M = Material based shielding, AT = Thin lines 1 atom thick(can act as shielding) L = Laser based shielding, P = Plasma based shielding, G = Gravity based shielding.