TOOK ME LONG ENOUGH! I finally developed a fast and robust way to find and radially sort the vertices on the outer ring of a perspective-enabled 3D AABB! The only limitations are that it doesn't have roll support or z-clipping. I'll turn this into a filler soon if someone else doesn't want to. Music is "Endless Velocity" by C418 from the game Wanderstop. Function: -Finds the vertices on the outermost edges of a box and sorts them radially. Purpose: -To develop a faster way of rendering voxels in 3D worlds on Scratch. Features: -Works with any shape of box, using specified from-to coordinates. -97% artifact free. -Over twice as fast as my previous attempt at this problem. I've been trying to solve this problem for 3 and a half years. This was my first attempt: https://scratch.mit.edu/projects/573374856/ This was my second attempt: https://scratch.mit.edu/projects/798808589/ And now, finally, the problem has been solved. It's pretty elegant in my opinion, but if you happen to be a technical scratcher who thinks they can improve this, then by all means, improve this.