My journey on Scratch began on March 3, 2023, when an IRL friend told me she uses Scratch (she later told me she uses the offline editor instead of the website but I'm famous now so I don't care). I joined under the username @KuanHaoTseng [1] and shared my first project the very next day (deleted). I managed to get the project into the Living Objects Scratch Design Studio and gained some "fame" (7 followers). I also met @GWILLIAMS202919 in the studio and we became friends (I also made some other friends but most of them left). However, on March 17, my account got banned, so I created @TsengGames on the same day and quickly got back to work, sharing my first project on March 18 (also deleted). In May 2023, I collaborated with @LegoSpaceMan18 (alt of @GWILLIAMS202919 (awesome guy, go follow them)), and by June, we released Sack Man Platformer [2], which remains my most popular project to this day. The second half of 2023 was peak TsengGames, with me getting on trending and becoming one of the most popular and influential Scratcher in 2023. On December 16, 2023, I completed the FCE exam and got Minecraft. Throughout 2024, I spent a lot of time playing Minecraft and lost a lot of friends and fame, but in October, I started Griffpatching (the act of chatting on famous Scratcher @griffpatch's profile). By November, I had reached over 1,000 followers [3], though this was also when Grifftopia (@griffpatch's profile) got spammed by ayd (a dum spammer). In December 2024, I started GWDFI-ing (the act of chatting in the studio GWDFI [4]) and soon became a GWDFI curator. However, when GWDFI got spammed by ESSA (another dum spammer) in January 2025, I switched to Gaehiving (the act of chatting in the studio Gaehive [5]) and eventually became a Gaehive curator in February. Now, on March 3, 2025, I'm celebrating two years on Scratch, marking two years of creativity, growth, and community involvement bla bla bla (and the spammers are still here).