the newest entry in the "Pixel Space Program" series airbusa380airplane(3) presents... PIXEL SPACE PROGRAM 3 Featuring all new parts, a brand-new solar system, working staging this time, easy-to-mod mechanics, and a lot more, this is the definitive Pixel Space Program game. Has been in development since late Feb. Probably the most complicated scratch game I've ever made. This is quite early, so expect bugs. Keybinds: 1 = Capsule 2 = Fuel Tank 3 = Engine 4 = Size 2 parts Game will launch with functional launch physics with Moon landings coming shortly after. There will likely also be further updates, such as These MAY include features like: Planes Other planets More rocket parts Better modding support NOTES FOR STAGING! build rockets in this order capsule (with heat shield) upper stage stage sep lower stage DO NOT build the lower stage first or move the stage sep as its not updated and may cause glitches! MODDING TIPS: Pixel Space Program 3 is built to be easily remixed and modded. To add a part with fuel, add * to the start of its costume name. To make it an engine, start it with $. To skip a part, give it an _. If an engine has a lit frame, just call it _[Engine Full Name]-LIT, the game will do everything else. To make a part a heatshield, use a ~ To modify part routines, use the "generic part" code, the other ones are ONLY for specific routines (ie adding fuel, etc), ignore the weight values for these and use them in the generic part. Use : between values. Many things are re-used from Rewritten, for example the PSC code. Please don't add new parts before item 7 (stage sep) as it causes a lot of staging bugs FULL PART NAMES: Generic part - [Mass]:[Part Name] Costume - _[Mass]:[Part Name] Fuel tank - $[Fuel Amount]:[Dry mass]:[Part name] Engine - *[ISP]:[Thrust]:[Mass]:[Part name] Engine Lit - _*[ISP]:[Thrust]:[Mass]:[Part name]-LIT Heatshield - ~[Mass]:[PartName] Early in development, I had to decide between simple hard-coding (hard to mod) and complex costume-name based stuff (easy to mod). I eventually decided on the latter, as a main focus in PSP3 is moddability. To access a debug mode built into the game that shows all variables and lists, press up up down down left right left right. It is not easy to read, but it may help in debugging. Please note that, while modding is important, PSP 3 is a very complicated game and many things are hard-coded so do not expect modding to be easy. Part mods are really easy, but any major engine changes will probably be very tricky. Planets haven't even been planned yet, so don't expect anything to do with that.
CONTROLS ----- Drag to move parts Arrow keys to nudge parts Click buttons to do stuff in VAB and during launch VAB BUTTONS: [Exit] [Delete parts] [Launch] Ensure all rockets have a parachute and heat shield! PART LIST! 1. Capsule - Parachute - Heat shield - Heat tile - Stage sep (Don't use between stage 2 and capsule!) 2. Small fuel tank 20 - Small fuel tank 50 - Small fuel tank 100 3. Engine - Vaccum Engine - Large engine - Nose cone 4. Small-Large adapter - Large fuel tank 100 - Large fuel tank 220 - Large fuel tank 450 - Large to 2x small adapter - Large to Medium adapter CHANGELOG ---- Version 0 (Release) Added VAB and building rockets. Also launch them! Version 1 (In Dev) Mun and Minmus landings! Version 2 (Future) ?????