INSTRUCTIONS TAB. PLEASE READ BEFORE PLAYING! PC AND MOBILE! [PC] D or W to move right A or S to move left Space to jump Click an interactable to interact (only while touching) T to open/close A.I.N.S. Click on the SCM screen to hide blocking variables [MOBILE] Hold the left or right of the screen to move Press/hold the bottom of the screen to jump Press an interactable to interact (only while touching) Press yourself to open A.I.N.S. and press the A.I.N.S. screen to close it Click on the SCM screen to hide blocking variables [HOW TO PLAY] Explore the map and collect scrap to build energy suppliers such as Solar Panels, Wind Turbines, Geothermal Power Plants... etc. Protect your structures against storms, manage their status by powering or rebooting them, and be wise with your resources. Purchase and invest on research and utility to aid in survival to survive in even the toughest of conditions. Fend off rogue scavenger bots while fighting the storm and pollution itself with Turrets or Shield Generators. Survive for 10 days and power the city of Cyberscape. With your efforts, sustainable energy will rise. [EXTRA INFO] - When asked, it will usually ask you to choose a number between 1-5. The numbers are your building positions which determine where to place and which structure to take control over with the Power Control button. Otherwise, you are probably using utilities which has their own limits and depends on your resources. - Turrets do not have a 100% chance to deflect lightning, on base, turrets have a 25% chance to intercept and 50% if you bought the research. - Shield Generators can stack and may only generate health for structures if you have more energy than your current amount of them. [TIPS/FUN FACTS] 1. There are 3 different types of scrap which give different values depending on their rarity. Bronze gives 1, Silver gives 2, and Gold gives 3. 2. Incase you are underprepared for a Scav War, you can head outside and goomba stomp the enemies yourself. This is not recommended as you will lose a lot of your integrity in the process. 3. Anti-Pollutant is essential in getting P rank as the final wave will have heavy winds bringing in pollution at a quick rate. 4. This game is very RNG based. Make sure you explore. [STORMS/DISASTERS] 1. Thunderstorm: Lightning strikes every so often on random positions with a chance to strike, damage and disable your structures. 2. Hailstorm: Hail will fall and damage your structures overtime. 3. Downpour: Heavy rains will interfere with some of your structures causing them to be downed. 4. Windstorm: Great winds will gush through and pollute the atmosphere overtime. 5. Scav War: Rogue/Corrupted scav bots will attack your structures and continue to do so until they are defeated 6. Geostorm: A mix of everything but with much more brutal winds, hail and rain.
[PURPOSE/GOAL] - This was for a competition :) - To educate society (specifically children) about the weather, sustainable energy, problem solving skills, strategical thinking and much more! [CREDITS] Coding by me Textures by me (some modified from Scratch library) Music: - Scav War theme from Decaying Winter - Scav War - Geostorm theme from ULTRAKILL/Heaven Pierce Her - War Without Reason - S Rank theme from Roblox Block Tales - Victory Chime - P Rank theme from Saberpulse - Close To Me Special Thanks to my ASK teacher, my team members (@TigerTroop84 and Luqman) and YOU for playing! [NOTES] This game will most probably not be receiving any updates unless new sustainable energy sources are discovered and under high demand. Also this project was done in 2 weeks so like... [FUTURE PLANS?] - Adding more complexity into the game such as structures being struck by lightning more often when they are powered on, more disasters/storms such as Heatwaves - Polishing the smaller details of the game such as the platforming minigame, some textures and internal code.