NOT EVEN CLOSE TO FINISHED -Shoot the zombies, and keep them from damaging your castle! -Press 'p' to pause and... >Take a break >Select from several gameplay options >Upgrade your cannon Fun facts: -It takes $607 total to upgrade everything. >($250 for cannon, $362 for reload speed >(Medkits' price go on for infinity [and beyond!]) -This game is 9 months old! BUG LIST: -If you press the green flag while the intro is still going, it will mess up the second time. -Stopping the game while in the pause menu bugs out and keeps the "I got a bit salty." -RenderThePi, 17/3/17 1:18
Need to balance prices, upgrades impacts, zombie spawn & speed, and a lot more. -Lower Quality may actually lag more... full screen not recommended for 1 -If FPS reads 'Infinity', you do not have infinite frames per second. It's a timing bug. -Entity Count may be a little buggy when upgrading your number of cannons. UPDATE LOG: v2.1.0 Beta: +ADDED MEMES *Edited Thumbnail v2.0.8 Beta: +Added cheat codes! *Edited thumbnail to fit v2.0.8 v2.0.0 Beta: +Added new intro +Added texture when game is stopped +Added inspirational quotes when you die :D +ADDED A WORKING THUMBNAIL! FINALLY *Made health-bar colors more vibrant -Removed blood for a more kid-friendly game :) *Went back and edited Update Notes v1.9.35 Beta: *Fixed issue with powerups' quality not updating v1.9.3 Beta: *Edited pause menu's background v1.9.17 Beta: *Background will now change quality with rest of sprites v1.9.14 Beta: -Removed cannonball trail effect: That's the result of messing around with code and forgetting to revert the project :I v1.9.1 Beta: *OPTIONS WORK AGAIN! Huge thanks to @sweetcandy04 for help! Go check him out! *Fixed bug involving cannonballs' quality not updating v.1.8.4 Beta: *Fixed bug where buying white Medkit with full gold health would crash v1.8.3 Beta: (-) WORKING ON EXPERIENCE.... WHAT?? +Money now shows how much you get, I.E. it will say '+$5', '+$6', or '+$7', and money upgrade shows ''+$$$' *Nerfed 'Faster Zombie Powerdown', as it made Zombies incredibly faster -Removed that annoying intro asking for ideas, as I have several to accomplish v1.6.0 Beta: *Powerups now count toward 'Entity Count' *Fixed Powerup bug fix involving movement v1.5.8 Beta: +Added 'Entity count' to count # of Zombies, Cannonballs & cannons v1.5.6 Beta: +Added Zombie Count option +Added POWERUPS AND POWERDOWNS v1.4.4 Beta: *Fixed bug where FPS wouldn't work *Fixed bug where you couldn't shoot after switching controls v1.4.2 Beta: *Fixed bug where Zombies' quality wouldn't update properly. v1.4.1 Beta: +Added FPS show / hide option and counter itself *Changed Cursor on / off to show / hide v1.3.2 Beta: +Added Cannon upgrades -Removed Turbo Mode restriction *Moved money to right of HP Bar *Changed range of money for zombies to drop *Minor bug fixes & adjustments v1.0 Beta: (-) FIRST BETA! Yaay! +Added keyboard controls *Medkit + Super Medkit bug fixes v0.8 Alpha: +Added 'Cursor Type' option v0.7 Alpha: +Added quality v0.6 Alpha: +Added Medkit +Added Cursor on / off *Moved some stuff around v0.4 Alpha: +Uploaded!