Welcome to Narstics, a clone killing game Defeat the clones before the clones defeat you or lag you out! Press space early to play alpha version of the game! (available until Release, when I attempt to patch that bug) the dark red cube doesn't harm you, but it disarms you! the speed cube makes you slow for 5 seconds! (CONTROLS: v for version, k for user ID, WASD for movement, move your cursor to kill enemies, r to toggle weapon costume) (Anyone who came from Reddit will become either a INFDEV tester or an Alpha tester) Licensing: Beta Narstics music: https://audiotrimmer.com/royalty-free-music/ #games #story #all #cool
Version Beta 10.5: fixed bugs, before release Version Beta 10 (the final beta): Polished sprites, tweaked disarm cube, anti-cheat added, fixed lose and space screen. Version Beta 9 (the music edition): who likes playing a game with no music? I sure don't. that's why in Narstics Beta 9, I've added 4 songs (they may be a bit rough to the ears). at release, these songs will become permanently unavailable, with the release of better, improved songs. however, there will be a 0.5% chance of hearing one of three beta songs. enjoy exterminating clones! Version Beta 8: removed world record (until cloud data works), fixed fonts, fixed version, adding music for Narstics Beta 9 (beta 10 is the last beta btw) Version Beta 7: fixed bugs, and changed global score to world record Version Beta 6.5(the first BUG SPRAY update): removed loads of bugs, added world score (NOT world record, its the shared score that all players get combined), score, patched lag Version Beta 6.5: Nerfed clone spawns by 0.5 seconds Version Beta 6: added a speed cube, which makes you slower for 5 seconds, changed the weapon sprite again (now toggle with r), slightly changed the clones code, attempted to patch age old war bug (it came back) Version Beta 5: Fixed big bugs (ignore the random update, i got hacked for 6 hours) Version Beta 4.5: changed version ID name to User ID, and fixed a few bugs before release Version Beta 4: added version ID (User ID) that shows your player ID, changed colors of the lose screen, deleted 2 anti lag cubes, and made 2 faster, added backdrop, updated weapon, and added notes INSIDE. Version Beta 3: made non-Disarm chance lower, and made it to where if you attack the original clone, it goes in a random position Version Beta 2: fixed bugs and added another anti-lag cube, made it to where there's a small chance of not being disarmed from the disarmer cube Version Beta: added 'lose screen' and added moving green cubes, which should help with taking out enemies while disarmed. and speaking of disarmed, if you lose your weapon, it makes a sound (also added soundwork to the game). revamped weapon sprite, and fixed more bugs. Version Alpha 4: added more green cubes (to help prevent mass clone spawns) and added another anti-cheat cube. Version Alpha 3.5: added top and bottom black edges, finally fixed the grueling war bug (when you press space the game kills you with 300 clones at once). also added a harder enemy which disables your weapon for 3 seconds. added green corners to prevent clone farms Version Alpha 3: fixed bugs (the war bug still at large) Version Alpha 2: press space to play prompt, fixed score Version Alpha 1: added enemies, weapon (use cursor), converted movement keys to wasd, changed popup time. one clone is unkillable, to make the game infinite. use your cursor to kill the clones, while new ones get created. Version INFDEV(2): added a 2 second pop-up for the oldest game testers Version INFDEV: added the first interactive keys (other than the arrows): c and v, Press V to show the version, and Press C to change your color via slider. also revamped movement, and added up and down arrows. Indev tester(s) now get a special rank later on which can modify gameplay (and a way to flex). Version INDEV(2): Fixed a bug with the movement keys Version INDEV: added player sprite, version indicator, and left and right movement Version pre-INDEV: Concept art (unreleased as of right now)