Advertising is against the TOS and will get you reported. It clogs up comment sections and almost all of the advertised games are either 1.) extremely low quality games 2.) really visually unappealing 3.) dime a dozen (flappy bird, catch game, racing game, fighting game, platformer...), usually a mix of all 3. Work on making your games better and you can get there. a lot of people say that advertising helps get yourself out there but it honestly doesn't. the max views i've ever seen on an advertised project was like.... 5. So you just bother everyone else, waste your time, for nothing. Why bother? If you look at the most famous scratchers of all time, pretty much none got to where they are right now due to advertising. Here are some tried and true methods for getting yourself known: 1.) MAKE GOOD GAMES. by FAR the most important recommendation. this also includes bug testing (YES you have to do it, most scratchers skip over it AND IT shows, also do play-testing so there are no cheats and everything makes sense) and making sure your project looks visually appealing. also, make it original. no one will play the 586th 2 player racing game but a multiplayer racing platformer might seem a little bit more interesting. there are hundreds of idea makers to help you get started. just practice, practice, practice and you can get there. find a project you like and look inside to see how they made a mechanic (DON'T just completely copy an entire thing, even if you give credit, it is so easy to just **ask** before you take something). Watch tutorials to slowly build up your skills, but be aware that by just following a tutorial and maybe changing the sprites a little you **probably** won't make a front page-making game. 2.) Enter your games into RELEVANT studios. I can't stress the relevant part enough. Spamming random studios won't help and will just get you reported. I'm also not talking about those "get this to 100,000 projects!!1!1" or "put everything!!11!" studios either, although there is no harm in those and they can be useful. 3.) Enter competitions and game jams. This is a great way to get people playing your games. Even if you don't win, some players might check out your other games if you make quality games and might even follow you! Plus, if you win, you (most of the time) get followers. 4.) Be active on forums and comment, comment, comment. Interacting with the community will help you get a larger audience. But this has a caveat: don't make your comment low quality (like "wow" or "fun" or "easy" or "too hard ;n;"). Make it related to the content and specific and give advice, feedback, and constructive critcism. Also, join communities and engage in SDS. 5.) Learn from projects. Instead of looking at the front page and thinking "how can these basic and boring projects get featured?!?!1! my projects are so much better!1!", think about what those games have that you don't. it might be better graphics (this is very common), it might be better fluidity/animation, it might be just more fun in general. 6.) Be patient! No one will get popular overnight, even with the best game. It might take years for you to get your first 10 followers, and that's okay. Slowly build yourself up. And anyways, try to find the fun in coding and making games instead of your ultimate goal to be popular. The most common trait among the most famous scratchers is that they have a genuine love for coding, and it shows. I hope this helps!