UPDATE BELOW!!! (HIS MOVES!!!! :D) he's mace noid - ttc please tell me if he's too op his moves are delayed bc his mace can do a good amount of damage (im aiming for the amount of dmg ban hammer does) m1 - js swing his mace - 40 dmg m2 - same as above but his mace extends and does a little more damage - 40-50 dmg (50 for being directly hit with the spiky part of the mace) - cooldown: 4 q - point your mouse.. somewhere and then he extends his mace extends and pulls himself towards wherever the mace is - 30 dmg (+15 dmg if they land the throw directly on a player) - cooldown:like 7 e - mace slams his mace in the ground and spikes appear wherever the mouse is pointing (kinda like john doe forsaken) - 80 dmg - cooldown: 15 phinisher - mace once again slams his mace into the ground but this time, the spike goes around in a spiral around him (kinda like rocket or boombox maybe idk) - 45 dmg - cooldown: 50 (time shortens with every player u kill) please tell me if he's too op