There are skills that you can use. Click on the weapon icon or down arrow to change it. Click a skill icon or click their letter to activate it. Click [SPACE] to reset cooldowns, but using it might break some pieces of code. You can also click [H] to [H]eal the dummy back to 100, and click [P] to set the H[P] of the dummy (mountain splitter is special, it will deal infinite damage), but clicking [H] will bring the dummy back to 100. Some attacks might miss (especially Sparks from fire magic), then the attack will be stronger for the next input, so then a failsafe will delete all clones if the dummy dies. Fire magic will have a burn counter, which is the burn damage accumulated by attacks. It will go down 1/0.1 seconds which will damage the dummy. If the enemy burns for too long (10 seconds), they will stop burning and take all of the burn damage at once. Lightning magic attacks will apply Conductivity stacks, which will increase damage. 1 Conductivity stack will disappear after 3 seconds. Each stack will increase damage.
I am currently working on Lightning Magic, so the game could be bugged currently. This isn't fully finished, as I will add other swords and also more magic Finished weapons: Normal sword Imaginary sword Fire Magic Weapon Concepts: Ice Magic (Freezes enemies) Heavy Sword (Strong) Astral Magic (Extremely powerful) Add more concepts in the comments!