Space or Click — Notable Things: • Canonically on the coast of Greece • NCL and EOTF merged • Farm will go under kittypets • Named “The Forest” for now, until a name is decided on — ThunderClan Description: Thunderclan’s territory is up in the mountains, spattered with deciduous forests and deep blue lagoons. There are a variety of small ancient ruins scattered about, most notably a small village. The clan’s camp is in a small crevice which leads to a cave system, and is lit by glow worms day in day out. It is also woven in with an abandoned mineshaft within the writhing pathways, rickety and unstable, but full of valuable gems and gleaming treasures for whoever dares to venture…. Within a small valley not far off, the flat ground at the bottom has made way for a lively meadow. This will become home to Thunder’s Haven. The entire territory is scattered with cave openings, and beneath the ground there are many cave systems. Kits must be looked after. It’s hard to find a body that’s fallen down 200 feet in a cave. The forest is also full of overgrown and abandoned pathways, whether just on dirt or paved with wooden planks. Thunderclan is incredibly cold. Cats coming from the vast plains will struggle, often fashioning cloaks from leaves and the such. New generations have thick coats to better deal with the biting wind. The “ghost town” not far from the edge of thunderclan’s camp is really just a bunch of old ruins. When the wind blows through gaps in the bricks, it can create an odd howling sound which cats often misinterpret as ghosts. This is where the clan’s main herb garden is, nutrients left over in the soil from when humans used to reside there. There is a very fast river running through the forests, the ground beneath the water being sharp rocks jutting out at every angle. A few long, rotting bridges go across– will you dare to cross? — ShadowClan Description: Welcome to the new world. ShadowClan slinks under the cloak of darkness, enveloping themselves in the comfort of the night. Their lands consist of thick, overgrown forests, a sharp mountain range slicing through the middle of it. If you know where to look, ShadowClan's beloved home sits hidden beneath rock, a casting of protection shrouding it. Swamps are scattered around the forest, with a few waterfalls soaking the heated air with a revival of the marshlands. Many rodents run wild in the underbrush, being a plentiful food source for the cats that reside there. A harsh land for the cunning and resilient, where only the strongest survive. - Camp; A dark, caverned, overgrown area. A stream of water goes down the sides of camp! Dens are covered in vines and it is overrun with nature. The leader's perch is in the middle of camp on a very high ledge, which has an opening above it so the moon can shine down into the cave. - Night Cradle; These home *deep* overgrown forests, with elevated lands that you could easily get lost in, which is why it surrounds camp and a mountain. it is also rich in herbs, which is mostly the reason why they settled down there. it also provides extra protection. - Old Pier; A river with a rundown wooden bridge, stretching over to Wanderer's Meadow. - Wanderer's Meadow; This is surrounded by a river, being the transition to the Town near Shadowclan's territory. The lands are more tame, being neat and filled with flowers such as jasmine, honeysuckle and camomile. - Guardian's Ridge; This small patch is where a wolf's skeleton lies, being scattered with bones and carnage. Truly sad :cry: - The Marsh Pits; A large area of marshlands, low-lying, shallow rivers that are constantly covered in mud and weeds that reach up to cats necks. - Haven's End; The area before transitioning into the Gathering area, which is flat meadows, plains, and lowlands. Everything about it screams peace, few trees being here. It's vast before meeting the Greeting place - Training Hollow; It is split between the forest, giving large, scaling trees, as well as difficult mountains that Shadowclan cats use to train for climbing and agility, as well as hunting and thriving in difficult places. - Death's Perch; A small cave that houses a family of bears, which is extremely steep. Anyone who steps in is not expected to come out unscathed. ( since shadowclan has a duel tradition and fishing maybe bodies are dumped here ) - Deep Oak / Grounds; Basically the hunting grounds lol. Rich in prey - Hide-away Grove; A large pond near the Deep Grounds for fishing. Borders the edge of the forest
WindClan Description: WindClan territory is in an expansive dry meadow, full of long grasses and bushes. Rocks are dotted across certain areas, with a few hills rising in areas close to SkyClan territory. A few rivers cross the area, most notably being a string of them that connects from RiverClan territory. Towards the edges of WindClan is the Edge of the Forest, where the meadows will slowly turn to forest, though WindClan will not have much of it. Various trees are scattered throughout the territory, though they are scarce, leaving WindClan with many areas to run and chase their prey, though not as much protection. Around the rivers, there are also flower and herb fields, where the Medicine Cats will mainly get their recourses from. Underneath rocky hills there are a few small dip-shaped caves where plenty of lizards lie, acting as a good food source. Towards the part in the middle of the SkyClan and Edge of the Forest borders is an abandoned barn, full of cobwebs, old hay and mice, though some apprentices enjoy to gossip about it being haunted. In a lush spot near the RiverClan border there is a sundial, along with a few worn down ruins, most stuck into the ground, though a few small pillars rising out and over the sundial. WindClan camp is in a circular dip in the ground, creating a hollowed out area of dirt and rock. Surrounding it is bushes that the cats of WindClan will drag and dig into the grass for protection. At the top of the dip is a fallen tree, with a few of the branches edges and many of the leaves overlooking the camp for extra shade and protection. When calling ceremonies, the leader will stand directly underneath the leaves of the fallen tree, on the Quartzstone. Behind it lies the leaders den, which is a small cave. The medicine cat den, elders den and nursery are also caves, with the medicine cat den being slightly larger for the patients. The apprentices and warriors den are bush dens made out of leaves, twigs and other flora. In between the medicine den and the apprentices den, on the left side of camp, there is a tunnel that leads to a large cave known as Tunnellers Restplace. The Restplace is a medium sized, open cave with rocks and a few small gemstones, as well as glowworms and fungi. Stretching out from the cave are multiple tunnels that the tunnellers have dug under WindClan territory. The Restplace acts as a planning, discussion and training place for the tunnellers. — RiverClan Description: RiverClan Camp is a rocky waterfall placed in the middle of the territory. A pond sits within the camp. Rivers branch off from this mini-pond. Rivers run throughout the territory, connecting back to the beach. Another pond can be found north of RiverClan camp. It has an old dock attached to it. Warriors will occasionally take older kits and younger apprentices out to it to teach them how to swim. A meadow of wildflowers is located east to RiverClan Camp on the border of WindClan. A forest of cypress, fir, and oak trees are located west to camp along the ShadowClan border. This forest takes up most of the territory. Olive, citrus, apple, pear, fig, peach, almond, and walnut trees are located more sparsely throughout the territory. There are 3 primary rivers/streams located throught the territory. They split the territory in to three sections, splitting off from the aformentioned pond in the camp. The cats refer to them as: Amberjack River (North East of territory) Sea Bass River (South East of territory) Pagrus River (South West of territory) — SkyClan Description: Lush forests with hills to the north and meadows to the south— SkyClan territory is nothing short of a dream. With a former claim to the land, given up out of kindness and generosity to share with the other clans, they are well versed in the landscapes of the entirety of the Forest. Their camp is a tree unlike any other, large enough to hold them all inside. Clan meetings occur on top of the tree, where there is a convenient flat surface. There is a hole to the corner with wood jutting out to create steps all the way to the ground. Dens are made of sticks and moss. — Kittypets Description: Two classic Greek villages lay to the west, a happy farm to the east. It is a good place to live. Locals are friendly and cats run around everywhere. — EOTF Description: To the north, a mountainous region where the toughest typically live. To the south, things are more peaceful with beautiful views and wonderful land. SkyClan protects the loners’ rights to this land, as they have been protecting it since the time of Dawnstar, who had gifted it to them.