This game is based on the .io game called arras.io. Note that this game is still in a very early version, so its not even near complete. Its recommended to play released versions rather than snapshots/unreleased versions. In snapshots there are features that are still under testing, and may have unexpected behaviour. If you want this to be further updated, you can support with Like and Favorite. Description: You start at the middle of an 2048x2048 map, where gray circles (eggs) spawn inside. On TurboWarp, you allow the game to also spawn some walls, and to unlock some extra functions. Touching, or shooting an egg gives you 1 XP. The number of eggs are fixed, when one is destroyed another one spawns randomly on the map. This game uses sounds, dont forget to turn up volume if possible. Sounds are made when eggs are destroyed, when shooting, when bullets crash, and eggs can make idle sounds when they are out of your screen, but near you. Recommended to use fullscreen, and play on TurboWarp. Have fun! Controls: Use your mouse to look around. Arrow keys, or WASD to move. Hold spacebar, or hold left mouse button to shoot in the direction you are pointing with the player. Press E to toggle auto-fire. Press C to toggle auto-spin. Press V to toggle reversed spin. Press R to toggle look correction. Admin controls: Hold 0 to open the admin menu. Press 1 to reset all settings. Press 2 to reset all polygons. Press 3 to reset all bullets. Press 4 to teleport back to [0, 0]. Press 5 to reset XP. Hold 6 to change player and bullet's color. (temporary) Press 7 to reset all polygon HP. Press 8 to reset all walls. Press 9 to reset all player forces.
Made by Yotta18 Version: Indev 1.1-rc1 (release candidate) Next snapshot: Indev 1.1-rc2: https://turbowarp.org/1145710891?interpolate&clones=Infinity&offscreen&limitless&fps=60 HIGHLY RECOMMENDED TO PLAY THIS ON TURBOWARP: https://turbowarp.org/1143693791?interpolate&clones=Infinity&offscreen&limitless&fps=60 Dont forget to Like+Favorite this to support the upcoming versions! It really means a lot Also check my studio where i collected all versions of Erras: https://scratch.mit.edu/studios/36276191/ Changes compared to Indev 1.0.2-s4.0: -Fixed that on Scratch gamemode the player was very slow. -Fixed that the core variable "body damage" was duplicated in the code. -Fixed that there was 4 variables with no function. -Fixed that a code part of the egg had no function. -Fixed that admin mode functions 2 and 8 didn't reset on Scratch gamemode. -Fixed that admin mode functions 2 and 8 were still usable after disabling admin settings on TurboWarp gamemode. -Removed easter egg sounds. -Removed idle sound of walls. -Added notes to the codebase. -Added a shooting effect to the barrel on TurboWarp gamemode. -Renamed and corrected some variables. -Changed the max speed limit from 5 to 3. -Added toggles to the codebase. -Completely reworked the player code. -Added firing recoil to the player. -Press 9 to nullify all player forces. -From now the system will automatically detect if the user uses TurboWarp or not. -Added facing correction which can be activated or deactivated with pressing R. -Fixed that sometimes after reseting walls or polygons there was one missing. Now its fixed, but at very rare times one more generates. -Fixed that there was code and sounds inside the stage backdrop with no function. -Polygons will now spawn with a random angle. -Changed the max polygon amount in TurboWarp gamemode from 320 to 288. -Changed the max wall amount in TurboWarp gamemode from 50 to 48. -Changed the polygon target amount from 768 to 720. -Changed the wall target amount from 128 to 120. Tags: 25 extra "games" tags: