Stage Builder: https://scratch.mit.edu/projects/1228417598/ Basics: 1v1 your friends by attacking, and using items. First one to have their HP hit 0 losses. Main Menu: --------------------------------------------------------------------------------- Right Arrow = Changes Character 1 ´ s character by 1 Left Arrow = Changes Character 1 ´ s character by -1 D = Changes Character 2 ´ s character by 1 A = Changes Character 2 ´ s character by -1 Down Arrow = Player 1 ready up S = Player 2 ready up Choose which item you want by clicking one of the buttons on the top half of the menu. Battle: --------------------------------------------------------------------------------- Move Players: <^> Arrow = Player 1 move Down Arrow = Player 1 attack WAD = Player 2 move S = Player 2 attack Critical Combo: If you time an attack when you flash twice/change color once after your attack cool down, you will start a critical combo. Critical combos boost your damage. If the combo is high enough, you have a chance to dodge an attack. Taking damage has a chance to lower the combo by 1 Use Items by grabbing an item knife throughout a match. Items are buffs that last for a limited amount of time. CHARACTERS: --------------------------------------------------------------------------------- Mr. Stabstab - A fast moving blade who swiftly uses a stick man to slash his enemies Starman - He's afraid of being eaten since he is a cookie, so he tends to run from his opponents and shoot them. This is easier for him since he jumps higher and falls slower. SirFlexalot - This chicken is way too caught up in looking at his muscles to be able to aim his laser, so he constantly points it down. luckily it can pierce through walls, but he hits his foot in the process damaging him. he can double jump, and if you land a hit with him he heals back some HP. The higher the crit combo, the less damage he will take when attacking. Doctor Snipes - He shoots his enemies with a syringe which slows them down and makes it so they can't attack. This makes it easier for Dr. Snipes to hit their vitals dealing double damage. He takes no time to accelerate. Crit combos add to the time someone is under his debuff Turtur - He's just a scared little fella who plops turrets down to attack for him. He takes half as much damage. Pull_rick mark 90s - Attacking has a 1 in 3 chance to deal 35 damage, and a 1 in 5 chance to heal him if he lands the hit. Crit combo 5 guarantees a hit from your attack Rocket Man - He shoots a fast moving volt from his gun that goes through defence. He can double jump. A Combo Wisp - They play completely different from any other character. You will need to build up to a Crit Combo level 5 to deal damage by having the enemy in your line of sight, and timing your attack, you will not build up the combo if you don ´ t land your hit. Landing a hit will make you invincible for a short period of time. Once at a combo of 5, you will become powered up, and your attack will change to two spinning blades. The blades deal loads of damage, so don't waste your time, since your combo will drop back to one in 20 seconds. (Notes: Your combo will never reset if you mess up the timing. You move faster when at a crit level of 5.) Elite Spear Duo - You throw spears, and when they land they leave a mark. If you press the up and Down arrow at the same as player one, it will TP you to that mark. If you press W and S at the same time as player 2 will do the same thing. You will take no damage if an attack hits your back. ITEMS: --------------------------------------------------------------------------------- Shield - can't take damage for 10 sec. x2 - deal double damage for a bit -HP = + - when you land a hit you gain 15 HP Turtle Shell - divides damage taken by 2. if your Turtur, it is divided by 4 + - You gain 10 HP Low Grav - make you jump higher, and fall slower Crit Combo Protect - Makes it so if you miss the crit time, your combo will end for 12 seconds. Taking damage will not lower your combo. Crit Combo Random - Chance when attacking to start a Crit Combo or add to it for 25 seconds. Taking damage will not lower your combo. Extra Knockback - When hitting your opponent, they will be pushed back further Random Character - Set character to a random character
Please give feedback on balancing changes I could change. War is unfinished, I was collaborating with someone and they haven't finished the stage yet. (If you enjoy the game, then please don ´ t forget to like❤️ & favorite⭐) NEW! --------------------------------------------------------------------------------- -added character Elite Spear Duo -added the stage Elite Square -added character swap mode Tags: #games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending#games#all#trending