Please Like + Fav! ____________________________________________ ~ The Peeker ~ ____________________________________________ ~ A game by GTcreator ~ ____________________________________________ CONTROLS: Movement (-4 energy/sec): WASD or Arrow Keys = Flashlight (-2 energy/sec): "F" Key = Interact: "E" Key = Action (for weapons/items): "Q" Key (work in progress) = MiniMap (-1 energy/sec): "M" Key = Open Doors: No keybind (automatic, if you have the key) ========================================== Tips/hints: - The wall will try to grab you, so stay in the middle of the path. If the walls do grab you, try moving around to get away from it. - Your light will start flickering if you run out of energy, this will continue until you complete the stratagem. ========================================== What are stratagems? Stratagems are originally from Helldivers, a game on Steam. In this version, they are randomly generated puzzles that give you energy when you complete them. *Warnings* - Game may not be for all ages - If you are under the age of 9, it is recommended to turn the difficulty to 1, 2, or 3. (Find difficulty in settings on home screen) - Game might be laggy, click here to fix the lag: https://turbowarp.org/1143869414
Announcements: Update 1 is here! Please read through the instructions before playing so you know the controls! Update Log: Pre-release: - Made stratagems (took like 6 hours in total) - Made player hitbox/removed code in player sprite to slightly improve movement and wall scaling. - Added Minimap (with mostly accurate calculations) - Fixed stratagems not working sometimes bug - Added monster code - Added darkness haze - Level 1 complete - Added energy text engine - Improved Stratagem system - Added energy pack - Added 2 different flashlights - Made stratagem generation almost 0 wait (before it was 0.5 secs per clone, now its 0, but with a little bit of delay). This should immensely help with the stratagems breaking sometimes. - Added a "Click here if stuck" button onto the stratagem panel (in case it breaks) - Added exit for level 1 - Added health/text engine for health - Fixed monster spawning outside of map bug - Made monster able to spawn in any quadrant (rather than just x/y) - Added a sensor so you know when you're getting hurt - Cleaned up block clutter - Released game to the public Update 1 (10/4/2025): - Please give me suggestions for the next update!