- Pitch is what makes BGM change Enemy X on screen moves the enemy ( big red guy) and also moves the audio ( you need stereo audio, 2 speakers, one on each side, like headphones with 2 black lines instead of only one.) Player HP being at full makes audio normal and calm ( but still battle music) and the lower your HP gets the more tense the music gets.
Player HP being at full makes audio normal and calm ( but still battle music) and the lower your HP gets the more tense the music gets. The whatdoyouwanttohear variable just lets you hear between both sounds. depending on the side. This is a Test for Audio In my Upcoming RPG ( MAIN ACC) Game to be released by @code_kid_2012