COMBAT ELEVATED TEST LABS - Phase 2! The next wave of features have come - ones that revolutionize MSM gameplay! Feedback is still extremely valuable, so if you have some time, I'd appreciate it if you let me know what was done well and where I could improve! Especially about balancing, that's still a bit wonky lol This is a test version (pretty much a demo) for Mega Smash Madness's v2.0 update, Combat Elevated. Many things are changing, so I figured it would be best to change things on a smaller scale and post it on my alt account to make sure I get the changes right. Go to the "News" menu for more info on what has changed and will change, or go into the code and read the comment that specifies everything I've done. ---------- CONTROLS (same as normal game) P1: arrows to move, [n] for ability 1, [m] for ability 2, [b] for dodge/dash P2: WASD to move, [f] for ability 1, [g] for ability 2, [e] for dodge/dash Navigate menus with those same controls (ability 1 to select, ab.2 to go back). TEST LABS ROSTER 01 Blaze @Huckleberry256 07 Prince Wurtle @ItsYaBoiLarr 13 Wooper @PeashooterWaffles24 (I already have plans for the character that will be next, but let me know if there's someone else you'd like to see!) LINKS Main game https://scratch.mit.edu/projects/552929993 Combat Elevated phase 1 https://scratch.mit.edu/projects/1046891143/ ---------- Full credits in the project. Most code and art are made by me (@Huckleberry256), but none of the music is. Credit goes to where it's due. Enjoy! :) #megasmashmadness #Huckleberry256