>>> THE 100 BLOCK GAME CHALLENGE <<< Steer with the arrow keys or click / tap the edges. No gas - but no brake either - the speed increases. Mobile friendly! Slow? Triple-click and drag to a new tab: https://turbowarp.org/1138696965 (...or in Draw sprite write step to 60 and repeat 100...) MONZA: Can you do 3 laps of the Monza circuit at increasing speed? The 3rd lap is almost impossible! VULCAN: Can you reach the finish line by passing through 9 increasingly difficult, numbered sectors? The last turns are almost impossible! Avoid obstacles! CASTLE: Can you reach the finish line driving along closely alongside the castle wall? The last turns are almost impossible! Only 100 blocks. 100 blocks was not enough for: - Steer with A-D (+4 blocks) (select it in the Test sprite) - Brakes (minimum +11 blocks to control) - Gas (minimum +11 blocks to control) - Fine steering (+4 blocks) - Crash animation (+4 blocks) - Sounds - HD (clones no pen) (+1 block and powerful pc) etc. Line version: https://scratch.mit.edu/projects/1138473417/ Blocks: Base 3D displaying engine = 64 blocks Control and collision detection = 15 blocks Background music and two ending sounds = 5 blocks Menu, game start init and hide effect = 16 blocks Data lists: 140 000 items: x, y, costume and speed 481 items: mouse x to change dir / start point 300 items: ghost by size (close to the horizon) 200 items: display skip (for greater visual range) Project: json: 5.02 MB (luckily Scratch didn't say it was too big) waw: 8.53 MB ("well" under the limit) svg: 0.9 MB 93 files sb3: 9.23 MB For better game experience, see: https://scratch.mit.edu/projects/800698458/ https://scratch.mit.edu/projects/789490462/ Best practices: Place heart and star symbols on the game graphic... 10 000 views in a single day! +20 000 views on the next day! #all