Player 1: W - Jump A - Move left D - Move right E - Slide / Shoot Q - Base Skill R - Awaken / Awakened Skill W (Ball Airborne) - Header W (With Ball) - Rainbow Flick Player 2: Up arrow - Jump Left arrow - Move left Right arrow - Move right L - Slide / Shoot K - Base Skill M - Awaken / Awakened Skill Up arrow (Ball Airborne) - Header Up arrow (With Ball) - Rainbow Flick Other Controls: F - Reset ball and cooldowns, also giving both players flow. #Blue #Lock #Azure #Latch #Blue #Lock #Azure #Latch #Blue #Lock #Azure #Latch #Blue
The bar next to your player is your flow meter. LOG: 2026/02/07 - REFRESH This game is heavily in development with the new refresh, as it's an early access game and some mechanics and parts of the game is missing. Therefore, this game will be buggy and feel unfinished. 2026/04/08 - QOL UPD Added selection screens, some UI changes, Isagi's direct shot theme still plays after use, added Isagi overtime awakening, and getting ult is now easier (headers, shooting increased, getting ball) 2026/05/14 - CONTENTS Added winning screen (2 animations), reworked ball physics (includes how much power each shot move has), refreshed both Nagi's awakening animation, and bug fixes. Gameplay Notes: Doing more than 3/4 headers consecutively will result in weaker headers. Using any shooting move while in the air will make it weaker. Isagi's awakening is a steal with Iframes, and his awakened shot can be used without the ball, just be near it. Isagi's base move has an onball variant that has iframes but his offball variant does not. Nagi has an offball awakening, it is a volley shot that can used defensively or offensively. Game based on Azure Latch, Breakthrough, and Blue Lock: Rivals on #Roblox