No longer recieving updates, may not work ++++++++++++++++++ This is a game engine. It can be used to create point and click adventure games using two simple "encoding" systems. While you'll need to import your own assets, every other aspect of game development can be consigned to inputting simple values into two lists: the "scenecontents" list and the "dialogue" list. WHAT IS SCENECONTENTS: Scenecontents gives the engine instructions for how to set up an individual "scene". This includes foreground elements, background elements, and corresponding "events" which occur when FOREGROUND elements are clicked. WHAT IS DIALOGUE: Counter to its title, the dialogue list is not only for dialogue! It can also instruct individual foreground elements to move, change color, and switch costumes. Visual effects are in a "beta phase", but later releases of this engine should include more content. HOW TO USE SCENECONTENTS: The formatting for scenecontents is simple. Place the costume names of the foreground elements you want to add. Place an open parentheses after the name of each foreground element. If you want clicking on that element to result in an "event", then place the number of that event(or its position in the dialogue list) directly after the open parentheses with no breaks. For the background, simply place a slash before its costume name. Please note that backgrounds should go last, and that they cannot be "click reactive"(e.g. clicking on them will not result in events). HOW TO USE DIALOGUE:
This engine was inspired by a game by @thestrangefish. although it uses none of the code, it should allow for similar mechanics.