[quote=15venkah] I am working on a new project which is basically catch the fruit. However i have a 60 second timer and when the timer runs out a quiz should come up. The quiz has four questions and you must answer the four questions correctly to get more time to play or you loose. I think i have the right script but when the timer runs out my quiz is not working. It only says the first question and when i reply the game stops. This is my project, just copy this link below and paste this link to the internet https://scratch.mit.edu/projects/110179754/#editor PRETTY PRETTY PLEASE CAN YOU PLEASE HELP ME BEFORE THIS FRIDAY thank you soooooooooo much[/quote] Hi. :) I hope I wasn't late, but seeing your comment, I attempted to create a remix solving your problem. Here is the remix with improvements : I changed a majority of the scripts, but not a lot to completely change your scripts. ;) The concept is still the same. I assume the concept of your game is to collect as many flowers as you can, while answering questions, within the 60 seconds time limit. I detected some mistakes, and hopefully they're fixed. Now the timer works, the score works, there is speech and the ending and start is improved, too. Some improvements / comments included: When you added [scratchblocks] when I receive [quiz v] [/scratchblocks], there was no script to actually broadcast that event block. Also, I removed some broadcast blocks as there were some that were unnecessary. I hope that's OK - it didn't make a difference. Make sure code for the answer to a question did not have spaces, as it is unlikely for someone to add spaces to a single word and they will get it wrong when the really were right. :) For example, [scratchblocks] (answer) [/scratchblocks] = [ seven ] . <- Answers have to be precise as that is exactly how the answer must have been written. (So I changed it to [answer = [seven]]. Thanks, @GoldenDiamond P.S. It is appreciated if you give me credit. :D
for 15venkah please give credit xP ^___^