-------------------------Sonic Engine V2.5--------------------------- Built off of Genesis Sonic Engine, Neo-Genesis Sonic Engine, and Tile Scrolling Engine by @tomicool, @hahasamian, and @griffpatch Controls: -Move: Arrows -Jump: Z -Crouch: Down Arrow -Roll: Down Arrow with momentum -Shield Ability: C while midair -Spin Dash: Down Arrow and press/hold Z to charge, then release Down Arrow to launch forward. -Peelout: Hold X to charge, then release. -Drop Dash: Hold Z midair, then land to release. -Cycle Shields: 9 Shield abilities (C key): -Normal (blue): No ability -Flame: Air dash -Bubble: Launch downward/C as you land to bounce -Thunder: Double jump -Homing (yellow): Homing attack/weaker air dash -Dash (red) Aimable/Chargable Dash Levels: LEVEL # = 0: Test levels, swap through them with arrows: -1: GSE map by @tomicool -2: Original test stage -3: Flat path -4, 5, 6: 360 Sonic Engine maps by @MrLog -7: Emerald Hill Zone 1 from Sonic 2 Expanded LEVEL # = 1-10: Tile Levels -Built off of the TIle scrolling platformer engine by @griffpatch -Use 0 to enter/exit editor, 1 to place terrain, 2 to place bridges and boundary tiles, 3 to place Badniks/Targets, 4 to place spawn, 5 to place monitors/goal -Use L key to change levels, adjust level size, reset levels, and save/load. Updates: 2.5 3/20/25: Added code from NGSE (by @hahasamian), Idle animations, Chopper Badniks, More Backgrounds and Music, Pause Menu with settings, Tails (no sprites yet) 2.0 3/9/25: More levels and backgrounds, Parallax backgrounds, Shields, Health bar, More music (from Sonic Mania, Sonic 2, and Sonic 2 Expanded), Movable Spawnpoint, Monitors, and Level Goal 1.0 2/12/25: Initial release