The game is completely mobile, but maybe I'll figure out a way to use the keys. I added some things related to the power running out, such as using the "Darkness" sprite and making the office become darker, as well as not being able to punch Haka in the office when the power is out. Added static to the cameras, and also changes to the menu and thumbnail, and I added some more sfx. I was told that you could just swipe or tap to look around the office, but if any mobile players don't like it then I'll add a way to look around some other way. Survive until 6 AM to win, click the lasers to activate them, but you'll have to hold your mouse on the light button to keep it lit. Also, I'm coming after you. I am 100 meters from your location and rapidly approaching. *jumpscare
Warning: this game has some flashing lights and jumpscares, but you probably knew that. Fullscreen recommended. I wouldn't say I "remastered" it, because I didn't. If I remade all the graphics then I would say I remastered it. I just updated it, and posted the update on another project. some of the decorations on the cameras are by other people cu I am lazy. (The gameplay coding took all my energy. (.__.) mechanics and coding by me, (doors idea by Scott Cawthon) Inspired by One Night At Flumpty's and its creator, Jonochrome. Poley - me Gameguy - GameGuy135 Jet - jetcoptah Haka - Haka_Again Golden Poley - nobody