Menu Contorls M - Open Menu Space - Spin for style style chances: gray - common(70% chance) sky blue - epik(30-10% chance) magenta - world class(5% chance) X - Exit Menu Basic Controls P1 G - enter flow WAD - movement q - sprint S + Sprint - slide -only way to get the ball --cause counters to activate(most don't work) E - kick R - dribble(w.i.p) -kinda like a counter --if missed, you no longer have the ball E + R - stronger kick W(with ball) - front flick W(without ball) - header -ball has to be in air --really buggy ---timing P2 Arrow Keys - movement auto sprint Down Arrow - slide n - kick -very bugged Isagi "THE PUZZLE PIECES, THEY'RE FORMINGGGG" T - direct Shot -stronger kick but faster, less height, and more range Y - footwork -dash + counter U - my direct shot(flow) -DAIREKUTO, SHUTODA!1!!1 --stronger version of direct shot ---cutsence Nagi idk T - control -spin Y - heavy -uhuhuhuhuh U - japan(flow) -nice to meet you japan --cutseance ---ends flow T - curiosity(flow)[w.i.p] Kaiser flowers T - Kaiser Impact -erm Y - Off the ball -oh yea im off the ball look at me U - Kaiser Impact Lighting(flow) -mcqueen --cutseane T - Beinschuss(flow+counter) -bro is not shidou --cutseane Rin T - Curve Shot -this so bad :skull:
i suggest using turbowarp, since cutscenes are laggy https://turbowarp.org/1145761623 update log v1.0 - game releaseda v1.2 - added kaiser, added rin, added text , added two player(beta) future updates: 1.5 - finish nagi, rin, bug fixes 2.0 finish second player stuff, bug fixes 2.5 finish the base stuff of the geam, bug fixes i suc how to make vfx :sob: tell me bugs if you find any based off azure latch, blue lock: rivals, and blue lock sprint/idle system by @Therealbaconsansbad flow bar system by @JamesTheBrunchLad @bruverto for aura @CoolCoder2305 for line effects for engine cuz why not sounds from azure latch, blue lock: rivals, pixabay.com, upbeat.io, and mixkit.co songs: Puzzle - Jun Murayama Turnaround - Jun Murayama Breaking Down - Murayama