(This game JUST came out. There will be bugs, missing content, and overall be rough around the edges.) CosmosEngine generates procedural universes containing thousands of stars, most of which have their own unique planetary systems. To generate large universes in the hundreds of thousands of stars range, use Turbowarp. https://turbowarp.org/1107646139 ––––––––––––––––––––Controls––––––––––––––––––––––– Click on an object to select it WASD to move Z/X to slow down/speed up R/F to zoom in/out G to center on a selected object C to set your zoom to a planetary scale V to set your zoom to a stellar scale Move your mouse to the far right to access side UI ––––––––––––Planned/considered features––––––––––––– Features ending with a question mark are uncertain as for if they'll ever be added. -Much more planet diversity -Atmospheres and seas -Moons and dwarf planets -Special star types (black holes, white dwarves, supergiants, etc.) -Life -Rogue planets and brown dwarves -Asteroids and comets -Rings -Binary/multiplicative star systems? -Civilizations? -Galaxies? -Procedural terrain? -Nebulae? –––––––––––––––––––––Tags––––––––––––––––––––––––– (Removed so that it wont clutter the search results when you want the actual CosmosEngine)
-Huge inspiration from SpaceEngine -Partial inspiration from Universe Explorer 2 https://scratch.mit.edu/projects/886615877 –––––––––––––––––––Changelog–––––––––––––––––––––– 1.0.1 (March 10, 2024) -Hopefully reduced memory usage -Fixed random generation slowdowns -Visual/generation improvements 1.0 (March 9, 2024) -Initial release