Scroll all the way down to the bottom for information on using rifts -Use WASD or Arrow keys to move -Go to brown doors to progress to the next room -You will figure out how to survive this place through trial and error -Click on the item slot or press the number key to use an item -Hover your cursor over an item in an item slot to see the description -If you're stuck in a wall or spawned into a wall because of a room generation bug, press the opposite direction key you want to move in to get out of the wall. For example, if you want to move down while stuck in a wall, move up to get pushed downwards -This game requires sounds to play, enable modifier 12 if you don't want to play with volume on -Rifts are the light blue things you can encounter in each run. One is guaranteed in the lobby and every 10 doors. You can exchange items using the rift, and rifts carry over to new runs. You can put an item inside a rift and exchange it for something new later on or in a different run. You don't need to have an item in the item slot you press to exchange with the rift
THANKS FOR 100 VISITS UHAajdhawhaa Keep an eye open while playing, you might be able to find some codes which you can use in the lobby Sub-Floors Update Part 1: Add the first Sub-Floor Part 2: Add entities unique to each Sub-Floor Part 3: Add more rooms to Sub-Floors Part 4: Add a new Sub-Floor Part 5: Make Sub-Floor Doors appear later in case you ever missed a Sub-Floor Door, and add items unique to Sub-Floors and add an extra Rift Game mechanics -A sentry cannot shoot at you until it fully charges to red, a sentry starts out uncharged when you enter a room -If the current room is a dark room, the next room has a higher chance of being a dark room -KooKoo has to fully finish it's animation to attack Credits Heavily inspired by Doors, Pressure, and Grace @Griffpatch for the health bar tutorial it good @NiKC for their line of sight code Sorrow, Doppel ,Dozer, and KooKoo are from Grace from Roblox Harken is from Die of Death from Roblox These guys all cool Tags Greenhouse Updates 1/9/26 -Smiler has been added to Sub-Floor with a custom death screen -Most entities cannot spawn in Sub-Floors now -You have to exit out of modifiers every time you choose a modifier because of a bug that causes the modifier select to get stuck on your screen. 1/8/26 -Added Sub-Floor -Added a key to the shop -Sub-Floors are good ways of earning coins, as entering a Sub-Floor grants an extra 15% coin gain 1/7/26 -Added the Critter. They can spawn in the Maintenance Tunnels in groups of 2 to 5, and they try to take items from you. If one grabs your item, you can chase them and grab your item back before they escape. -Reworked "Natural Regeneration" to discourage camping in rooms. Now "Natural Regeneration" will heal you whenever you go through a door. 12/22/25 -The chance to come across Doppel has been lowered. Chances of Doppel spawning were reduced by over 50%. 12/21/25 -Sorrow takes an extra 2 seconds before attacking -Harken requires 33% more noise to attack -Added 4 more Maintenance Tunnel rooms 9/2/2025 -Ambush will wait an additional 0.5 seconds after the light flicker before attacking -One new room for the Maintenance Tunnels area -Multiple rooms were changed to make looping Dopple easier -Rooms required to reach Maintenance Tunnels reduced by 2-3 rooms -Rifts now have a 33% chance to spawn 5 doors earlier 9/1/2025 -Added the Maintenance Tunnel area which is after 15-20 rooms of the Greenhouse area. This area currently has 2 rooms -Added rifts for storing items for later on or for new runs 6/8/28 -Harken will now progressively become darker the more enraged she is 6/7/25 -Added Harken as a new entity. Harken will always and only be active when you're in the greenhouse. Making noises upsets her. There will be a red light green light minigame, requiring you to stay still when her eyes open to avoid making noise. Make too much noise, and Harken will attack you. 5/27/25 -Added "Tickle Party" as a modifier. A Mr. Tickle will spawn every room. Increases coin Multiplier by 11% 5/20/25 -Added "Natural Regeneration" as a modifier. Heals 1 health every second when you are missing any heath. Reduces coin Multiplier by 4% 5/15/25 -Eyes is slightly louder 4/29/25 -Fixed a bug where if you had modifier 9 on and Smokescreen forces a dark room to spawn, you will permanently have every room be a dark room for the rest of the run 4/28/25 -Fixed a bug where a room in the greenhouse area wouldn't have any grass spawn -Changed 2 greenhouse rooms 4/22/25 -Added ambient sounds 4/21/25 -Sorrow spawns 20% more often 4/18/25 -Sorrow no longer ignores invincibility -Sorrow is now exclusive to the Greenhouse area -Fixed a bug where the Double Rainbow modifier didn't allow Sorrow to attack an additional time after it's initial appearance 4/17/25 -Added modifier I See You and Double Rainbow -Sorrow is added -Sorrow will be exclusive to the Greenhouse area after some time 4/16/25 -All modifiers have had their coin modifier changed, modifiers that make the game harder had increased percentages while the ones that make the game easier had their coin percentages lowered -Added 2 new room types for the Greenhouse area. -Fixed a glitch where Doppel would start a chase every other room when not in a room if you had the Error 264 modifier enabled -Doppel now has sound effects -Doppel's "RUN" prompt which begins a chase is replaced by "Uh oh! Bad Decision". This was because the actual message that appears when Doppel starts to chase you in Grace is "Uh oh! Bad Decision", which is a reference to the Mandela Catalogue