WASD: Move E: use items touch notebooks to pick them up! touch items and then click on them to pick them up! Changelog: V1.0: Released. V1.0.1: made some slight changes to pave the way for a future feature. V1.0.2: made a slight tweak to the map to allow characters to pass through the locked room more efficiently. V1.0.3: increased the range for the Vice-Governer scolding the player for breaking a rule. V1.0.4: the Vice-Governer can now whistle. V1.0.5: lowered the Vice-Governer's chase speed, and also lowered the player's running speed. V1.1: attempted to fix Ms. Governer's pathfinding. added a gum pack item, that will stick most characters for a few seconds to where you put the gum. made the red lights more gradual once the first exit triggers. Sylvester now smoothly glides instead of teleporting. the Vice-Governer can now be heard no matter where the player is. V1.1.1: tweaked Ms. Governer's "pathfinding" again. Sylvester's screech now starts at a lower pitch. V1.1.2: fixed Ms. Governer not being able to catch the player. V1.1.3: instead of the red lights illuminating one-by-one, they now illuminate "chunks" in a row one-by-one. V1.1.4: Sylvester now goes towards the mouse cursor to prevent camping in a spot for a long time. made the gum pack smaller. V1.1.5: the lights are now gradients. V1.1.6: added game over screens. V1.2: added freeze-dried chicken snacks, which can be used to pause the goverener. fixed some cursor layering issues. made a caption overhaul. V1.2.1: tweaked the Vice-Governer's captions. made Ms. Governer faster. V1.2.2: changed the "all notebooks" line. Notebooks are now smaller and can be colored randomly. added a caption toggle. changed the soda texture. halved the exit trigger distance. V1.2.3: added Diet Lime. tweaked the cursor and made it smaller. things now get crazy on April 1st. V1.2.3a: the game over screen now gets crazier on April 1st. V1.2.4: added captions to sounds to where previously, there were none. V1.3: added a new notebook collect animation. tweaked 2 captions. h̷̯͖̲̫͉̗͗̇͌͒͛̓̌̇͌͋͑͆́̍͐͆̀͌̔͋̊͌̏͋͒̍̕̕̕͠è̶̡̦̻̖͔̻̘̠̱̟͇̰͕̜̭̤̜̺̼̼̥̼̻̆͗͂͑̅͂̒̿̐͛͑̀̈́͆͐̓̉̆̋̓́̚͝͝͝ͅ'̶̨̰̼̲͙̯͔͈͖͇͚͈̖͖͉̟͑̈́͛͊͐͆͊̓̐͋̇̅̅̎̋̆̇̽̋́͂͛͑͋̚̕͝͝ş̷̛̘̣̖̻͔͕̮̠͔̞̖̖̪̖̜̣̠̟̙̳̟̏́̾̓́͌̉͊̓̈́̐̓͐̓̿̏̔͌̆̚ͅ ̴̨̨̢̦̩̩̞̘̰̬̖̤̮̥̰͇̫͎̅̅̿̊͝b̶̢̲̼̙̩̦̤͚̫͖͈͎̹͕̤̝͎̦̤̤̭̰̥͔̩͉͕̝̣́͗́͌̓̓̄̈́̅̾̅͘͝͝͝͠a̴̡̢̡̠̤̞̪̙̦̾͝͝c̵̨̨̛̫̪͙͓̙̺̏͑̇̅̆̒̀́̿̒̽̊̏͐͐͠͝k̸̙̱̞̦͉̮̑͐̾̈́̈́̐̍̿̓̀͝ ̸̢̧̨̝̞͍̥̭̦͍̰̥̝͉̥̱̗̦̝͇̱͎̟͍̳̮̱̙̟̈̋̏̇̕̕ͅa̷̞͔̟͗̆̈́̾̑̂̾́͘̕g̶̞̟̬̝̜̦̹̙̦̘͋̓̓̀̾͂̀͆̀͘͝͝͝͝ă̸̢̜͉̜̦̤͖̠̲̝̖̩̼͙͓̥͕̥͈͒̆͑͆̈́͆̇̏͂̊̑͒̿̋̓̂̿̚̕͘͜͠͝î̵̱̮̍̒̌͗̽́͆͠n̷̼̆̄.̴̢͎̮̙̦͖̲̠̜̞̬̮͓̱̣̗͉̱̪̬̠̰̰̓̓̌̈͂͘͜͜͝ ̸̡̧̧̛͔̪̯͇̝̺͇̤͓̟̤̃̎̀̽͒̃͂̋̐͆̍̓̋͑̉͊͘͘͝͝ờ̷̡̳̣̹͙͓̞̗̜̜̭̝͕̯̼̠͈̠̰̘̓͌̾͆͛̓̽͆͗́̂̅̆̄̇́̕̕͘͜͜h̸̨̨̘̹̘̊̈̈͑́̂̉̔͒́̚͘͘͜͝ ̸̨͖̄̆̉̋̄͐̍͛̓̈́̈̃̈̑̀̏̔͗̒̀͒̕̚͘̚n̷̢͖̹̖̫͚͎̤̪͈͚͈͍̫̝͚͚̗̞͉̓͊̐̄͐̎̾̋̀̃̂͜͝ͅớ̴͍͚̀̓̄͂͗͂͑̃.̷̢̘̦̟͙̤̜̩̫̬͂̓͗̂̅ tweaked a caption and reskinned the stamine meter. did some internal changes. V1.4: added some stuff that show before the main menu starts. the game now goes back to the main menu once you lose. tweaked detention door. removed the Vice-Governer's post-catch scold. tweaked the stamine meter. changed the exit texture. exits now have exit signs. V1.4.1: tweaked the vision limit. extended the loud noise. dithered the logo music. V1.4.2: replaced the gum pack with a land mine, it can be placed anywhere and can be used as a trap for sylvester. more items can spawn per game. added ambience. slowed the player speed. increased sylvester's range. V1.4.3: made some internal changes to prepare for V1.5. V1.4.4: made some more internal changes to prepare for V1.5. V1.4.5: made the Boxes variable hide itself in the game over screen. V1.4.6: made some internal changes to solidify some more changes i'll make in V1.5 (i'll probably delay it for V1.6 or further), and changed Ms. Governer's greeting. V1.4.7: added a placeholder about screen in the files and added a new event banner in the files. V1.4.8: changed the all notebooks line, again. V1.4.9: added an alternate intro theme, and added a new cathouse theme. V1.4.10: added more alternate intro themes. V1.4.11: Removed mines, and attempted some bug fixing. V1.4.12: first update of 2026! set the cat house BGM back to the original version, and added no-melody and melody only versions of it in the files. V1.4.13: fixed sylvester's behavior. V1.4.14: added some reaction time to avoid having an instant game over from sylvester. tried fixing the chicken snacks trigger not setting the sprite to the set sprite. V1.4.14a: added an anniversary thumbnail. V1.4.14b: fixed a thumbnail bug. fixed the changelog listing wrong versions.
the second bleh cat's basics remix, this time with le epic goberner. (this is a joke project i made for fun, i guess) contain: Ms. Governer the Vice-Governer Sylvester Pen Lighting Captions External Assets used: (the parts in brackets are where/how the asset was used) Sounds: Metal Pipe Clang (Exit Trigger) Klaxon horn (Out of Stamina) Mouse Click (click) Screech (the sfx sylvester makes once aggravated) HL2 Stalker Scream (Ms. Governer jumpscare) Light switch (red light switch sfx) tuco-get-out (congrat line) Images: Floor Texture (floor texture) stretched image of a Tonkanese kitten (game over screen image) c2a loolloololloololololloloolololol this game is almost one year old now