✶⋆.˚TAS Engine ⤑Keybind 1 to switch between Record and Play mode ⤑Keybind 2 to toggle frame inputs ⤑Keybind 3 to advance frame ⤑Keybind 4 to previous frame ⤑Keybind 5 to add savestate ⤑Keybind 6 to load savestate ⤑Keybind 7 to delete all savestates ⤑Keybind 8 to do nothing ⤑Keybind 9 to delete current frame inputs ⤑Keybind 0 to delete all frame inputs
✶⋆.˚Frame by Frame TAS Engine made by TASCreator ✶⋆.˚ ✶⋆.˚Check out my other TAS Engine if this is too complicated or has too many problems. Its off real-time or ingame-time. Which is "presumably" better and more accurate than this engine. https://scratch.mit.edu/projects/821468470/ ✶⋆.˚ ✶⋆.˚This works best if the targeted game is controlled by broadcasts. It'd say something like Game - loop, Player - Tick, or something like that. ✶⋆.˚If your inputs aren't registered properly, then the engine supports swapping to record mid replay. #TAS#FrameByFrameTAS#TASEngine#FBFTAS#FBFTASEngine