[CONTROLS]: - MAIN CONTROLS - A & D - Move F - Parry Click/Hold - Slash S - Slide/Crouch W - Jump Q - Dash E - Use Cards (0) - Pause - EXTRA - Z - Enable Visual Hitboxes 1/2 - Increase/Decrease Max Health 3 - Spawn Health 4 - Spawn FLOW L - Infinite FLOW C - Summon a selected card (1-4) - ENEMIES P - Spawn Strikers O - spawn eye thingies I - Spawn Jabbers U - Spawn Bombers Y - Spawn Snipers - AUDIO - M to skip song (Plays randomly) (-) Key to view Music Menu to select your favorite song as well as access volume and pitch Do parries to gain FLOW. Use FLOW for SKILLS. (I think I really like parries in games) ____________________________________ [NOTE FOR UPDATES]: (-) Added Initially. (+) Added over time at a different date, not big enough for a whole update. (~) Probably, don't expect. [UPDATES]: Overhaul Update | v1.2 - (2/18/2026) - Changed slash attack to be way smoother and only use your sheathe (You'll see why in the future) - Updated some sprites, increased sword size for scaling. - Updated UI and planning on making style points, and fix more bugs - Working on health, dealing/receiving damage and stylize everything to feel unique. A bit more stuff | v1.3 - (2/24/26) - Implemented a new enemy, eye drone thing..? Just roll with it for now- - Added Healthbar - Added Screenshake and basic parries/deflect - Added enemy health so now you can actually damage! - Me when I love making things feel impactful (more effects, MORE!!) - Startup transition ~ Upcoming is collectable currency, working on a waves system, maybe a new map, sound effects, and more tracks! Scoring and Ranks! | v1.4 - (2/24/26) - Added a meter for ranking, you build it up with tricks and such - Added Ranks (No Effect yet) - (adding) Visual point counter - A bit more visual polish - (adding) Waves of enemies - Added a Dash!! - Fixed Scoreboard bug where if too many score notifs popped up too fast it would disconnect and make the UI look weird - Added more music - Added music tracker, displays which song is playing and who its made by. STYLE! | v1.5 - (2/24/26) - SIGNIFICANTLY NEW MAP! - Added more music - Added new keybinds for music - Even more special effects and cleaned up movement - Adjusted Animations - Fixed Sliding - ADDED PAUSING!! - Updated Player model. ~ Implementing enemy wave mechanics - Possibly new enemy and reworked melee parries + Added Spawn Animations + Changed Claw guy animation to look a lot nicer +Adjusted Parry windows for deflects and actual perfect parries! GROOVE!! - | v1.6 - (3/8/26) - ADDED A NEW MENU FOR MUSIC/AUDIO WHERE YOU CAN ADJUST VOLUME AND PITCH - Added more atmosphere and water noises - Added a bit more damage impact - Added scarf to player model and changed sword design to be up to date. - Added Song Looping - Added M1, Dashing, Damage, sound effects and changed Parry sound. + Changed jumping animation and added squash and stretch a bit. + Changed M1 System to have a 3rd attack, move further that hits twice and gives a bit more distance. + Added player attack hitboxes instead of player check SCORE! - | Version 1.7 - (4/4/26) - Changed Ranking UI to be a lot better - Added a score value - Updated some animations to look nicer - Changed music UI to look a lot better, might add new tracks - Polished most things and fixed a couple bugs - More impact on basic attacks - Added more effects to spice attacks and such - Fixed some bugs with attacking and flashing with enemies. - Added a walk cycle to the basic claw guy (its not very good but roll with it) - Added a visual for I-frames when you take damage - Added more sound effects - Extended the third basic attack endlag + Added a background color change for when you're low. PEAK! - | Version 1.8-1.85(4/11/26) - BRAND NEW CARD MECHANIC: Use E after accumulating FLOW from parries! - Added more sound effects - fixed some bugs for the flying enemy. - Adjusted timings - 4+ New Cards! - More silly commands + More low health things ~ Might make spawning. MY EYES!! - | Version 1.9(4/25/26) - Updated Thumbnail finally - Added a new track - Updated card visuals - Improved Intro - Improved background a bit - New enemy being worked on. - Added a secret, try getting lots of parries! - Added a parry chain cuz why not. - Fixed some audio bugs and added some more - Added an extra basic attack - Updated Scarf movement [ PLANNED]: ~ Rework mobility and make the map move for once, areas for levels, upgrades with combos, different abilities, different weapons, customization and more. EXPECT BUGS BECAUSE I'M LAZY AND I DON'T HAVE TIME!
(this was more of like, an animation test, smear frame, impact frame testing... and now its becoming something more.) Sorry the game was down for a bit, it had a huge bug issue thanks to the new scratch update, but I've fixed it!! Praevenio; To come before, anticipate, precede, or forestall. - Credits in project! - Inspired by Spectral Slash, Merc Fleet, Superstar Racers, Limbus Company, Ultrakill, Skullgirls.