Welcome to Enginer! (note: editor is broken for me so I can't make any bug fixes unfortunately) Thank you @BitTheDrone for curating this! Enginer is a car/engine simulator that is meant to be as realistic as possible. I spent months researching the mechanics of engines and transmissions and coding this project. Love it if you like it and favorite it if you *really* like it! Better yet, leave me a comment. :) ★ Instructions ★ ★ Acceleration: click or tap and hold on the “FASTER” button to accelerate (increase speed). Dragging further to the right increases the throttle, or the degree of acceleration. Vice versa for dragging to the left. ★ Braking: click or tap and hold on the “SLOWER” button to brake (decrease speed). Dragging further to the left increases the amount of braking, while dragging to the right decreases it. ★ Manual Mode: if you’re in manual shifting mode: you have to let go of the “FASTER” button, then press space and the up (to shift up) or down (to shift down) arrow simultaneously. This is how it is in real manual transmission cars. ★ Presets - Enginer’s preset is a 2019 Jeep Grand Cherokee V6, however you can change the presets to anything you like! Mirror another car you like or make your own! I’ll explain what each preset means here: - HORSEPOWER is a unit of power for engines. A higher number means your car is faster. Horsepower is directly related to... - TORQUE is a unit of force. Just like horsepower, the more torque you have the faster your car is. - CURB WEIGHT is simply how heavy your car is. Most cars these days are more than 3,000 lbs. The heavier your car is, the slower your car is. - AXLE RATIO impacts the “length” of the gears. If you increase your axle ratio, you have greater acceleration but a lower top speed. Vice versa for if you decrease it. - TIRE DIAMETER is the size of your tire. It produces the same effect as axle ratio, in that if you increase it you have greater acceleration but a lower top speed, and vice versa for if you decrease it. - REDLINE is the maximum revolutions per minute an engine can make. In cars with automatic transmissions, the car automatically shifts when it reaches the redline. Most gasoline/petrol engines have a redline between 5500 rpm and 7000 rpm, while most diesel engines have a redline between 3500 rpm and 5000 rpm. ★ Transmission – Every car has a transmission. It is necessary to manage the engine’s power at any given time. Enginer’s default transmission is the ZF 8 Speed automatic which is very highly regarded in the industry, and there are several more presets you can choose from. However, if you want something different, you can change each individual gear. The gears *must* be in descending order. - FIRST GEAR should be pretty high (between 3 and 5 is suggested) as this is when the car needs to accelerate the fastest. - INTERMEDIATE GEARS should be spaced relatively evenly in descending order so the car can accelerate smoothly and rapidly. - The LAST GEAR should be low (between 0.4 and 0.8 is suggested) because in real cars, the last gear is what the car uses at high speeds (on the freeway/interstate) to achieve maximum fuel efficiency. ★ Save Codes ★ Feel free to post save codes in the comments, as long as you include a name (could be a name you make up or the actual name of the car). ★ Notes ★ This was coded on Scratch 2 back in summer 2019 (it was shared on another account), so it may be buggy and some graphics might look weird. The editor also just doesn't work for this project on Scratch 3 for some reason, so I can't make any changes. ★ History ★ 29 May 2020 - Initial Release