Controls: A, left - move left D ,right - move right W, up - jump S , down, space - Non-float jump P - move slower t - show death counter BALLS: Put simply, you die if you touch anything but the solid ground, AKA, all the balls, the jars, the bells, and the musical notes. The enemy descriptions Blue(lower left) shoots at you Yellow - shoots at you pink - shoots at you horizontally green - shoots at you vertically purple - shoots bullets the glide(as in the movement block) to your position Blue(higher right) - shoots boomerang bullets in a Ferris-wheel formation dark red - shoots bouncing jars at you musical note, - shoots multiple oscillating notes at you bell - a mini boss the shoots bells that bounce off of walls, any bell level can be beaten if you survive for roughly 30 seconds
Story: N/A Objective: Complete level 20. You complete levels by going to the right most edge of the screen without dying. P.S- I don't even know if this game is beatable. Tips: -The way the game is programmed, you can sort of double jump, this can be used to avoid enemies and gain more horizantal distance in jumps. - The "Super ball (the ball with the S)" gets blocked by walls after it isn't touching the walls. - The green ball can hit you whilst you are finishing the level; be really careful - GETTING STUCK ON THE WALLS IS INTENDED(GET OVER IT). However, you can use this to your advantage in climbing. Time: I have worked on this project for a bit, however I stopped working on it for a few days. Since it was so close to being finished and I haven't posted in awhile, I finished it.