Use on Turbo Mode. Turbowarp heavily recommended but not necessary. Keybinds: Z: Full Throttle X: Zero Throttle A,D: Turn Left, Right R,F: Zoom In, Out (Zooming in too much may cause problems) M: Open Trajectory Calculator Map Map Instructions: Hit "Trajectory" to calculate your current flight path. Hit "Save Path" so you won't have to recalculate every time you open the map. The "Path Calculations" variable determines the maximum calculations should be run on the flight path. Set to the maximum if unsure what value would be best The "Path Point Spread" determines the spacing between the actual flight path markers. Nav ring HUD instructions: Displays: The left display shows your rocket's current velocity. The right display shows either distance to the center of Earth or altitude. Directional buttons (center-left): -Prograde (green): points toward direction of flight -Retrograde (red): points away from direction of flight -Radial-out (blue): points away from Earth -Radial-in (orange): points towards Earth Other: The circular button above the height display switches all displays from altitude above Earth's surface (green, h) to distance to the center of Earth (blue, d) The "Fps" variable designates how many times the game physics should update in a second. Higher values will produce smoother game play, but the physics will seem slower. Use Turbowarp for higher Fps.
A basic grasp of how orbits/orbital mechanics work is recommended. This game is in its Pre-Alpha stages of development; not all features are perfect or are implemented yet. The moon exists, but not all code is finished on it currently. Change Log: V0.1.0.2 | May 8, 2025 -Added intro animation and opening menu. V0.1.0.1 | April 29, 2025 -Added "Time to..." and orbital period displays to data panel. V0.1.0.0 | April 25, 2025 -Game released to public as a rudimentary pre-alpha test!