Dungeon Explorer V0.1 (will be updated later): Rooms are procedurally generated as you explore allowing for infinite room generation, and also will save as you explore. Fight enemies and see how long you can survive. WASD or Arrow Keys to move. The top right variable is your health, the two variables below are currentMana (left), and maxMana (right). The top left variables are your current room x and room y. Space to attack. H to open modifiable variables being: weaponInd: Some classes have a variety of weapons to choose from that may offer different projectiles, damage, size, or look. autoSwing: If all weapons (besides telekinetic and thorns should autoswing) homing: If ranged or magic weapons home in on enemies(and this will provide infinite pierce so it's pretty overpowered). class: There are 6 weapon classes currently being: melee(a standard sword-swinging class, hit enemies with your weapon to deal damage), ranged(fire projectiles at enemies that travel in a straight line(which can be changed), magic(fire projectiles that aim at enemies at the cost of mana), summon(summon a minion to automatically defeat enemies for you, which will also follow you between rooms), telekinetic(click on enemies to deal damage), and thorns(you are provided with a shield to deal damage to enemies that touch it). faceMouse?: If magic weapons should aim towards the mouse instead of forward/towards enemies. damageMultiplier: Multiplies your current damage G opens debug menu which shows current damage, player speed, amount of projectile clones, if you are facing left, and if you are swinging a melee weapon.
Planned features for the future: New Gamemodes: This current mode will be called "sandbox". More modifiers are planned. "Normal Mode" will instead let you choose one class at the beginning as well as removing a few overpowered aspects (such as dynamically changing stats or homing in general). Also, in this mode you will be able to instead find/buy weapons. You will also be able to find items that increase stats (such as max health/mana) or other things. May be more modes, we'll have to see for the future. General Features: Room Variety(decorations, additional obstacles, etc.) Shops Bosses More enemies More weapons Inventory System ?