Game I was working on throughout 2025, I was really interested and invested in it but I focused too much on polish rather than an engine and tired myself. I didn’t know what to do and I abandoned it. I’m really sorry to have let the game go, as it could have amounted to something very large. However, for the purposes of archiving I am glad because I provided a change log while working on the project.
I'd like to thank Kemco for designing the NES game, Mad Magazine for ownership of Spy vs. Spy, Antonio Prohias for the original making of the comic, Hiroyuki Masuno for the music composition of the NES game, and Combustible Edison for making the music of the XBOX game. (scroll for changelog) (unreleased v0: pretty much nothing! mar 13,2025) (unreleased v1: working boundaries, Mar 18, 2025) (unreleased v2: animations added, HUD Mar 23, 2025) (unreleased v3: menu animation added, Mar 28, 2025) (unreleased v4: starting menu done, in-game menu started Apr 4, 2025) long break from april 4-may 28!! (unreleased v5: in game menu halfway through, May? 2025)