[Mobile Friendly] A stop motion style animation engine for beginners. Even if you are an expert, there are endless possibilities of what you can do with just a basketball. Play around with all of the unique tools and options given to you and develop techniques to create a simple but beautiful animation! Basic Controls: Clicking On Basketball - Pop up menu with variables to configure the size, shape, rotation, etc. Dragging Basketball - Holding on the basketball allows you to move it across the screen to position it. Basketball Button - Adds a frame to the animation. Play/Pause Button - Plays or stops the animation. Basketball - The sprite or object positioned throughout a set of frames in the animation. Basic Terms: Frame - An image or keyframe in a ordered list present throughout the animation. Sprite - The object or icon present within the animation. Scene - The background or scene present within the animation. Other Controls Simplified: Hidden - Hides/shows the basketball. SFX - Plays a sound effect during that frame. Rotation - What angle or direction the ball is rotated. Size - How big or small the basketball is. HideVar. - Hides/Shows a list of more values. Keyframe Animation - Smooth or Frame animation. Onion Skinning - Shows last frame in editor. Scene/BG - A list of backgrounds to use. Delay/FPS - The time in-between each frame. Grid Shown - Toggles the grid being hidden/shown. Soundtrack - Plays a song throughout the animation.
Other Controls: Hidden - Toggles if the ball is shown or hidden during the frame of the animation. SFX - What Sound will be played during the frame. (0 means none) Rotation - The degrees in which the ball is angled during the specific frame in the animation. Size - The size of the ball during the specific frame . HideVar. - Hide/show a list of variables to use for your animation. Keyframe Animation - Choose if you want a smooth or stop-motion style animation. Onion Skinning - Toggle an option to show where the Sprite (Ball) was positioned last frame. (Only In Editor) Scene/BG - A list of different scenes and backgrounds to use in your scene to add depth or anything other. Delay/FPS - The delay in which the ball snaps/travels to the next frame in the animation. Grid Shown - Toggles the 2D grid in the editor to be shown or hidden while animating. Soundtrack - Set which song/soundtrack will play during the animation sequence. (0 means none)